Ōkami: Difference between revisions

65 bytes added ,  4 July 2011
And they broke it. Updated with a "this doesn't work right now" element. Will update with the issue# and specific revision it broke on when I have finished testing.
(Post 3.0 update. TONS of changes made because of 3.0.)
(And they broke it. Updated with a "this doesn't work right now" element. Will update with the issue# and specific revision it broke on when I have finished testing.)
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== Problems ==
== Problems ==
=== Backend EFB Requirements ===
The different GPU Backends require different EFB Copies settings for Okami to function properly.
*DX9 and DX11
**EFB Copies on (not disabled)
**Virtual Off
**Ram On
*OpenGL
**EFB Copies on (not disabled)
**Virtual On


===In Game Menus===
===In Game Menus===
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===Frame Buffer Effect===
===Frame Buffer Effect===
<!--Please remember when editing this section that it requires high resolution monitors to really see this effect-->
Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU backends.
Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU backends.


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<div style="clear:both"></div>
<div style="clear:both"></div>


'''''OpenGL for Okami is broken on latest revisions. The trick does not work. There are no ways around the effect in the latest revisions. However, {{revision|7626}} is what the trick was tested on, and it works in that revision.'''''
<br>
The OpenGL backend does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active '''before you start the game'''.
The OpenGL backend does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active '''before you start the game'''.
*OpenGL as your GPU backend
*OpenGL as your GPU backend
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|disablefognotes          =  
|disablefognotes          =  
|efbcopy                  = On (not disabled)
|efbcopy                  = On (not disabled)
|efbcopynotes              = DX9-DX11: Virtual Off, Ram On -- OpenGL: Virtual On, Ram Off
|efbcopynotes              = Virtual On, Ram On
|xfb                      =  
|xfb                      =  
|xfbnotes                  =  
|xfbnotes                  =  
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*[http://forums.dolphin-emulator.com/showthread.php?tid=1045 Official Dolphin Forums Okami Thread]
*[http://forums.dolphin-emulator.com/showthread.php?tid=1045 Official Dolphin Forums Okami Thread]


[[Category:Wii games]]
[[Category:Action-adventure games]]
[[Category:Action-adventure games]]
[[Category:Wii games]]