007: Nightfire: Difference between revisions

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{{Infobox VG
{{Infobox VG
|developer = Eurocom, Gearbox Softwares
|image    = [[File:Nightfire.jpg|300px]]
|developer = Eurocom, Gearbox Software
|publisher = Electronic Arts
|publisher = Electronic Arts
|released  = {{vgrelease|NA=November 18, 2002|EU=November 29, 2002}}
|series    = James Bond
|series    = ''James Bond''
|released  = {{vgrelease|NA=November 18, 2002|EU/DE|November 29, 2002|FR=November 28, 2002}}
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-Player, Multiplayer
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller
|input    = GameCube Controller
|image    = [[File:Nightfire.jpg|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-gc-007-nightfire
|forumlink = http://forums.dolphin-emu.org/Thread-gc-007-nightfire
}}
}}


'''''007: NightFire''''' is a first-person shooter video game featuring the character of the British secret agent James Bond and a sequel to Agent Under Fire, published by Electronic Arts in 2002. NightFire was developed by Eurocom for the PlayStation 2, Nintendo GameCube, and Xbox video game consoles. Gearbox Software developed the game for Windows using the GoldSRC engine, which Aspyr later re-released for the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. In 2003 Electronic Arts released NightFire for the Game Boy Advance this time developed by JV Games.
'''''007: Nightfire''''' is a first-person shooter video game featuring the British secret agent James Bond. It's a sequel to [[007: Agent Under Fire]].
 
== Emulation Information ==
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|


=== Crashes ===
{{Problems/VP6 Videos}}
On {{revision|3.0-716}}: The game boots alright, and goes into menus even. But on starting New Game, it crashes after the loading screen.
This effects video from missions "Paris Prelude", "Alpine Escape", "Enemies Vanquished", "Deep Descent" and "Island Infiltration".


Also, the game crashes short after the beginning of mission "Enemies Vanquished" in HLE Sound Emulation. To circumvent this, use LLE Sound Emu but beware this slows down that mission considerably.


=== Lag ===
}}}}
On {{revision|3.0-772}}: Single Player lags when looking at characters / when characters are in view. When the code cache clears it fixes itself, just not for long. See "Testing" for the test that brought this up.


=== Movies ===
== Configuration ==
Movies from the first mission (Paris Prelude) are shown incorrectly with black and white garbage in the top portion of the screen. The first movie in Alpine Escape suffers from the same issue, and probably more movies as well. (See Issue 5755 & 5046)
 
== Config ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|manualtexturesampling      = On
|manualtexturesamplingnotes = Render VP6 video
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-418|****|Game fully playable, except the first mission.}}
{{VersionCompatibilityVersion|3.0-418|****|Game fully playable, except the first mission.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-418|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q9550 @ 3GHz|GPU=ATI Radeon HD 5750|result=Game playable ~55 FPS|tester=RootKernel}}
{{testing/entry|revision=3.0-418|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3 GHz|GPU=ATI Radeon HD 5750|result=Game playable ~55FPS|tester=RootKernel}}
{{testing/entry|revision=3.0-772|OS=Windows 8 x64|CPU=Intel Core 2 Duo E8500 @ 3.2GHz|GPU=nVidia GeForce 9800 GTX+|result=MP playable at ~60 FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60 FPS, 100% speed.|tester=Omar007}}
{{testing/entry|revision=3.0-772|OS=Windows 8|CPU=Intel Core 2 Duo E8500 @ 3.2 GHz|GPU=NVIDIA GeForce 9800 GTX+|result=MP playable at ~60FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60FPS, 100% speed.|tester=Omar007}}
{{testing/entry|revision=3.0-840|OS=Windows 7 x64|CPU=Intel i5 2500K @ 3.7GHz|GPU=nVidia GeForce GTX 580|result=Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos in "Paris Prelude" and "Alpine Escape". Only noticeable slowdowns I've experienced is in Paris Prelude while sniping in the helicopter, which becomes considerably worse in LLE Sound Emu.|tester=FrankJaeger}}
{{testing/entry|revision=3.0-840|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.7 GHz|GPU=NVIDIA GeForce GTX 580|result=Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos in several missions. Only noticeable slowdowns I've experienced took place in missions involving vehicles (such as "Paris Prelude" while sniping in the helicopter). These slowdowns become considerably worse in LLE Sound Emu.|tester=FrankJaeger}}
{{testing/entry|revision=4.0-1364|OS=Windows 8|CPU=Intel Core i7-4770K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 770 SLI|result=Game fully playable with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Playable with 60FPS and 100% rendered. BUT ALL MOVIES ARE NOT VIEWABLE (BUG). No other bug or crash found.|tester=Xelion}}
{{testing/entry|revision=4.0-5738|OS=Windows 8|CPU=Intel Core i3-4150K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660|result=60FPS on all missions except for the car missions, where it will go down to ~40FPS.|tester=thebros35}}
{{testing/entry|revision=5.0-3648|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Would be perfect if not for a few cutscenes still being broken graphically.|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|iVYYbESZVi8|Gamecube Nightfire on PC|br}}
{{VideoGallery
|vid1=hPGhLFXmIWs|cap1=007: Nightfire (Gamecube) (Español) Dolphin 4.02 (1080p HD)
|vid2=iVYYbESZVi8|cap2=GameCube Nightfire on PC
|vid3=rwbbZwm-j6w|cap3=James Bond 007: Nightfire on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=7VuEoueoK1U|cap4=007 - Nightfire on Dolphin 5.0-3648
|vid5=dFje5Q91SB4|cap5=Dolphin Emulator 4.0.2 - James Bond 007: Nightfire (1080p HD) - Nintendo GameCube
|vid6=TlVIfyOEFKE|cap6=James Bond 007: Nightfire GCN - Mission 1: Paris Prelude - Dolphin Emulator 5.0
|vid7=tojjQI4h5lo|cap7=James Bond 007: Nightfire - Gamecube Gameplay 4K 2160p (DOLPHIN)
}}


{{Navigation/007}}
[[Category:GameCube games]]
[[Category:GameCube games]]