007: Nightfire: Difference between revisions

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== Problems ==
== Problems ==
=== Lag ===
=== Lag ===
On {{revision|3.0-772}} and later (previous versions untested): Single Player lags when looking at characters / when characters are in view. When the code cache clears it fixes itself, just not for long. See "Testing" for the test that brought this up.
On {{revision|3.0-772}} and later (previous versions untested): Single Player lags when looking at characters / when characters are in view. When the code cache clears it fixes itself, just not for long. See "Testing" for the test that brought this up.
You can either wait for the code cache to clear itself automatically, or you could force it manually by entering debug mode, pausing the emulation, going to JIT-->Clear JIT Cache,and finally resuming the emulation. (See {{issue|6212}})
You can either wait for the code cache to clear itself automatically, or you could force it manually by entering debug mode, pausing the emulation, going to JIT-->Clear JIT Cache,and finally resuming the emulation. See {{issue|6212}}.


=== Movies ===
=== Movies ===
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On {{revision|3.0-716}}: The game boots alright, and goes into menus even. But on starting New Game, it crashes after the loading screen.
On {{revision|3.0-716}}: The game boots alright, and goes into menus even. But on starting New Game, it crashes after the loading screen.


Also, the game crashes shortly after the beginning of mission "Enemies Vanquished" in HLE Sound Emulation. <s>To circumvent this, use LLE Sound Emu but beware this slows down that mission considerably </s>. Fixed in new AX HLE merge.
Also, the game crashes shortly after the beginning of mission "Enemies Vanquished" in HLE Sound Emulation. To circumvent this, use LLE Sound Emu but beware this slows down that mission considerably. Fixed in new AX HLE merge.


== Config ==
== Config ==