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{{Infobox VG | {{Infobox VG | ||
|developer=Nintendo EAD | |image = [[Image:1080Snowboarding.jpg|300px]] | ||
|publisher=Nintendo | |developer = Nintendo EAD | ||
| | |publisher = Nintendo | ||
|series = 1080° Snowboarding | |||
|released = '''Nintendo 64'''<br/>{{vgrelease|JP=February 28, 1998|NA=April 1, 1998|EU=November 30, 1998}}'''Virtual Console'''<br/>{{vgrelease|JP=January 15, 2008|EU=January 18, 2008}}{{vgrelease|NA=January 28, 2008|KO=December 16, 2008}} | |||
|genre = Sports, Snowboarding, Racing | |||
|released='''Nintendo 64'''<br>{{ | |modes = Single-player, Multiplayer (2) | ||
|genre=Racing | |input = GameCube Controller, Classic Controller | ||
|modes=Single-player, | |forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-1080%C2%B0-snowboarding | ||
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}} | }} | ||
'''''1080° Snowboarding''''', often referred to as just '''''1080°''''', is a snowboard racing video game developed and published by Nintendo for the Nintendo 64 | '''''1080° Snowboarding''''', often referred to as just '''''1080°''''', is a snowboard racing video game developed and published by Nintendo for the Nintendo 64. The player controls one of five playable snowboarders from a third-person perspective using a combination of buttons to jump and perform tricks over eight levels. | ||
==Emulation Information== | |||
{{Problems/No controller rumble}} | |||
{{GlobalProblems}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== Requires Accurate icache Emulation === | |||
The fade-out screens require accurate icache emulation which is extremely demanding and is only emulated in Interpreter mode. Refer {{issue|8037}}. | |||
}}}} | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|cpuengine = Interpreter | |||
|cpuenginenotes = Avoid crash on splash screen | |||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion| | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|4.0-7356|*|Requires interpreter}} | |||
{{VersionCompatibilityVersion|5.0-21088|***|Calling it playable would be a big overstatement, but I did technically reach a playable state.}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-8400|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works in interpreter, crashes in JIT|tester=JMC47}} | |||
{{testing/entry|revision=5.0-21088|OS=Windows 11|CPU=AMD Ryzen 5 3600 @ 3.6 GHz|GPU=NVIDIA GeForce RTX 3060|result=I was able to reach gameplay (A Time Trial) through an extremely convoluted process involving using Interpreter64 DC to get past the fade-outs at circa 0.6fps, setting a save state after fade-in, closing the game, switching to JIT64, open the game and the savestate, handle menus and selections, repeat until reaching gameplay, taking up to 20min with this method. Even then, time trial hovers 20~22fps in the NA version (resulting in around 30% gameplay slowdown), and 25 on the pause screen.|tester=DandelionSprout}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | |||
}} | |||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category: | [[Category:Nintendo 64 games]] | ||