A Ressha de Ikou III: Difference between revisions
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|developer = Artdink | |developer = Artdink | ||
|publisher = Artdink | |publisher = Artdink | ||
|released = '''TurboGrafx-16'''<br/>{{vgrelease|JP=June 11, 1993}}'''Virtual Console'''<br/>{{vgrelease|JP=November 20, 2007}} | |released = '''TurboGrafx-16'''<br/>{{vgrelease|JP=June 11, 1993}}'''Virtual Console'''<br/>{{vgrelease|JP=November 20, 2007}} | ||
|genre = Strategy | |genre = Strategy | ||
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'''''A Ressha de Ikou III''''' places players in command of a railway company. There are no rival companies; the player controls the only one in the city and as a result the game is fairly open-ended. A-Train III is the first game in the series to use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. | '''''A Ressha de Ikou III''''' places players in command of a railway company. There are no rival companies; the player controls the only one in the city and as a result the game is fairly open-ended. A-Train III is the first game in the series to use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. | ||
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== Problems == | == Problems == | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
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[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:TurboGrafx-16 games]] | [[Category:TurboGrafx-16 games]] |
Latest revision as of 23:05, 21 January 2021
A Ressha de Ikou III places players in command of a railway company. There are no rival companies; the player controls the only one in the city and as a result the game is fairly open-ended. A-Train III is the first game in the series to use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow.
A Ressha de Ikou III | |
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Developer(s) | Artdink |
Publisher(s) | Artdink |
Platform(s) | Virtual Console, TurboGrafx-16 |
Release date(s) | TurboGrafx-16 JP June 11, 1993 Virtual Console JP November 20, 2007 |
Genre(s) | Strategy |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 0 Unknown |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with A Ressha de Ikou III since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |