Adventure Island: The Beginning: Difference between revisions

m
Gamepad Crusade, lots of tweaks
m (Gamepad Crusade, lots of tweaks)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|title = {{SUBPAGENAME}}
|image    = [[File:Adventure Island The Beginning.jpg|175px]]
|developer     =Hudson Soft
|developer = Hudson Soft
|publisher     =Hudson Soft
|publisher = Hudson Soft
|released       ={{vgrelease|JP=April 7, 2009|PAL=April 24, 2009|NA=May 25, 2009}}
|released = {{vgrelease|JP=April 7, 2009}}{{vgrelease|PAL=April 24, 2009}}{{vgrelease|NA=May 25, 2009}}
|genre         =Platform game
|genre     = Platform game
|modes         =Single-player, multiplayer
|modes     = Single-player, Multiplayer
|ratings        ={{vgratings|ESRB=E|PEGI=7+}}
|input     = Wii Remote, Classic Controller
|platforms = [[Wii]] [[WiiWare]]
|input = Wii Remote, Gamepad
|image = [[File:Adventure Island The Beginning.jpg|175px]]
}}
}}


'''''Adventure Island: The Beginning''''' is a platforming video game released for the Wii's [[WiiWare]] service. It was developed by Hudson Soft and is the latest installment in the ''Adventure Island'' series.
'''''Adventure Island: The Beginning''''' is a platforming video game released for the Wii's [[WiiWare]] service. It was developed by Hudson Soft and is the latest installment in the ''Adventure Island'' series.
The game features gameplay similar to the Nintendo Entertainment System version of ''Adventure Island'', but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items in order to maintain a constantly depleting vitality meter. Players can also upgrade their abilities and weapons by finding golden melons and trading them in at a shop on the overworld map.
The game features gameplay similar to the Nintendo Entertainment System version of ''Adventure Island'', but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items in order to maintain a constantly depleting vitality meter. Players can also upgrade their abilities and weapons by finding golden melons and trading them in at a shop on the overworld map.
The game also features four minigames, including skateboarding (that uses the motion sensing of the[[Wii]]Remote), axe throwing and a virtual re-creation of Hudson's 16-Shot handheld gaming device, which measures how many button presses a player can achieve in a second.
The game also features four minigames, including skateboarding (that uses the motion sensing of the Wii Remote), axe throwing and a virtual re-creation of Hudson's 16-Shot handheld gaming device, which measures how many button presses a player can achieve in a second.


== Problems ==
== Problems ==