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{{Infobox VG | {{Infobox VG | ||
| | |image = [[File:Adventure Island The Beginning.jpg|175px]] | ||
|developer | |developer = Hudson Soft | ||
|publisher | |publisher = Hudson Soft | ||
|released | |released = {{vgrelease|JP=April 7, 2009}}{{vgrelease|PAL=April 24, 2009}}{{vgrelease|NA=May 25, 2009}} | ||
|genre | |genre = Platform game | ||
|modes | |modes = Single-player, Multiplayer | ||
|input = Wii Remote, Classic Controller | |||
|input = Wii Remote, | |||
}} | }} | ||
'''''Adventure Island: The Beginning''''' is a platforming video game released for the Wii's [[WiiWare]] service. It was developed by Hudson Soft and is the latest installment in the ''Adventure Island'' series. | '''''Adventure Island: The Beginning''''' is a platforming video game released for the Wii's [[WiiWare]] service. It was developed by Hudson Soft and is the latest installment in the ''Adventure Island'' series. | ||
The game features gameplay similar to the Nintendo Entertainment System version of ''Adventure Island'', but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items in order to maintain a constantly depleting vitality meter. Players can also upgrade their abilities and weapons by finding golden melons and trading them in at a shop on the overworld map. | The game features gameplay similar to the Nintendo Entertainment System version of ''Adventure Island'', but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items in order to maintain a constantly depleting vitality meter. Players can also upgrade their abilities and weapons by finding golden melons and trading them in at a shop on the overworld map. | ||
The game also features four minigames, including skateboarding (that uses the motion sensing of the | The game also features four minigames, including skateboarding (that uses the motion sensing of the Wii Remote), axe throwing and a virtual re-creation of Hudson's 16-Shot handheld gaming device, which measures how many button presses a player can achieve in a second. | ||
== Problems == | == Problems == |