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|modes = Single-player | |modes = Single-player | ||
|input = Wii Remote + Nunchuk, Classic Controller, GameCube Controller | |input = Wii Remote + Nunchuk, Classic Controller, GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-wii-arc-rise-fantasia--26411 | ||
}} | }} | ||
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Game runs at 30FPS most of the time, but 60FPS in menus and in the post battle victory phase. Unfortunately, with the recorder going, it always drops to 30FPS in that victory screen and since this emulator bases emulation speed off FPS, it's playing at half speed at that fight. It plays fine normally, but just will not while recording despite any change I tried, so realize it's slow there. | Game runs at 30FPS most of the time, but 60FPS in menus and in the post battle victory phase. Unfortunately, with the recorder going, it always drops to 30FPS in that victory screen and since this emulator bases emulation speed off FPS, it's playing at half speed at that fight. It plays fine normally, but just will not while recording despite any change I tried, so realize it's slow there. | ||
Cutscenes can also be finicky. Audio desyncs happen easily and frequently if the framerate is not stable, which it may not always be. This happens in the first cutscene halfway through, the last one seems fine. Another problem I did not see when I played this section sans recording, but you may depending on your framerate. [ | Cutscenes can also be finicky. Audio desyncs happen easily and frequently if the framerate is not stable, which it may not always be. This happens in the first cutscene halfway through, the last one seems fine. Another problem I did not see when I played this section sans recording, but you may depending on your framerate. [https://www.youtube.com/watch?v=yl2QdddZvCU Arc Rise Fantasia on Dolphin Emulator 1080p]|tester=Vortextk}} | ||
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i5-2310 @ 2.9 GHz|GPU=NVIDIA GeForce 9800 GT|result=The game has some small locked (not bother, they are only loadings) also has small variations of FPS, "sometimes" some noise in the audio (which also do not bother) and have a little graphics problems if you use 3x native.|tester=WWSNK}} | {{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i5-2310 @ 2.9 GHz|GPU=NVIDIA GeForce 9800 GT|result=The game has some small locked (not bother, they are only loadings) also has small variations of FPS, "sometimes" some noise in the audio (which also do not bother) and have a little graphics problems if you use 3x native.|tester=WWSNK}} | ||
{{testing/entry|revision=4.0-4063|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 780|result=No major issues with the game or prerendered cutscenes. However there is a very annoying lag present in battle. Whenever magic is used (specifically, the "Heal" spell in the very beginning of the game), the audio stutters and the framerate drops by about 4FPS for one second. Other in-game spells could not be tested, but I suspect that any graphical effect pertaining to magic will also cause this issue. This issue is present on all graphics backends, and will happen absolutely regardless of ANY graphics settings - to take it to an extreme, I tested the game with an internal resolution of 1x and EFB copies disabled, and the stutter is still present. This issue appears to occur for all recent builds of Dolphin.|tester=}} | {{testing/entry|revision=4.0-4063|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 780|result=No major issues with the game or prerendered cutscenes. However there is a very annoying lag present in battle. Whenever magic is used (specifically, the "Heal" spell in the very beginning of the game), the audio stutters and the framerate drops by about 4FPS for one second. Other in-game spells could not be tested, but I suspect that any graphical effect pertaining to magic will also cause this issue. This issue is present on all graphics backends, and will happen absolutely regardless of ANY graphics settings - to take it to an extreme, I tested the game with an internal resolution of 1x and EFB copies disabled, and the stutter is still present. This issue appears to occur for all recent builds of Dolphin.|tester=}} |