Baten Kaitos: Eternal Wings and the Lost Ocean

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Baten Kaitos: Eternal Wings and the Lost Ocean
BatenKaitosEternalWingsAndTheLostOceanGC.jpg
Developer(s) tri-Crescendo, Monolith Soft
Publisher(s) Namco Bandai Games
Series Baten Kaitos
Platform(s) GameCube
Release date(s) JP December 5, 2003
NA November 16, 2004
EU April 1, 2005
AUS May 19, 2005
Genre(s) Role-playing
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Baten Kaitos: Eternal Wings and the Lost Ocean
Perfect
GameIDs
See also...

Dolphin Forum thread
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Baten Kaitos: Eternal Wings and the Lost Ocean (aka Baten Kaitos: Owaranai Tsubasa to Ushinawareta Umi in Japan) is a 2003 role-playing video game that was developed by tri-Crescendo and Monolith Soft and published by Namco for the Nintendo GameCube. First released in Japan in 2003, it is the first game in the Baten Kaitos series, and takes place after Baten Kaitos Origins, a prequel released in 2006. It tells the story of a young man named Kalas and his companion Xelha, who live in an aerial island-based kingdom in the clouds. The title, Baten Kaitos, comes from Arabic meaning "belly of the sea monster" and is also the name of the star Zeta Ceti.

Problems

Lava Caves Rendering

The Lava Caves render incorrectly starting in 5.0-1473. Fixed by 5.0-16012.

Enhancements

Widescreen Gecko Code

The Widescreen hack included with Dolphin causes balancing issues with the background and clipping issues that this Gecko Code for any region will solve. Make sure to leave the Widescreen Hack included with Dolphin disabled.

$16:9 Widescreen Region-Free
F6000001 80008180
5403D97E E3E10038
D2000008 00000002
38600001 CBE10030
60000000 00000000
E0000000 80008000
F6000001 80008180
ED6A4824 ED080172
D2000000 00000005
3821FFFC 93E10000
3FE03FAB 93E30000
C1630000 ED2B0272
ED6A4824 83E10000
38210004 00000000
E0000000 80008000
F6000001 80008180
ED4B5024 ECA90172
D2000000 00000006
3821FFF4 93E10000
D9210004 3FE03FAB
93E30000 C1230000
ED4902B2 ED4B5024
83E10000 C9210004
3821000C 00000000
E0000000 80008000
F6000001 80008180
5460063F 418201FC
D200002C 00000006
3C803F40 90810008
C0210008 C0030000
EC010032 D0030000
C003000C EC010032
D003000C 38800001
60000000 00000000
E0000000 80008000
F6000001 80008180
5460063F 418203A4
D2000040 00000006
3C803F40 90810008
C0210008 C0030000
EC010032 D0030000
C003000C EC010032
D003000C 38800001
60000000 00000000
E0000000 80008000

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
041B2EF0 00000014
021B2EF8 000001E0
021B2F00 000001E0

HD Texture Pack

Baten Kaitos: Eternal Wings and the Lost Ocean HD Remaster by 1vierock28

The link on the first page is down, so use the links on page 2, which have files added by rescommunesomnium which are necessary for English speakers. This pack, which was designed for PAL, works just as well in any region, so you can delete the last three letters of the directory name (in this case, rename it GKB) to make the pack region-free.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Baten Kaitos: Eternal Wings and the Lost Ocean since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows 7 AMD Phenom II X4 955 @ 3.2 GHz ATI Radeon HD 5770 Fullspeed, random crashes.
3.0 Windows 7 Intel Core i7-2670QM @ 2.2 GHz NVIDIA GeForce GTX 560M Fullspeed, runs perfect. Phazon Lord
r7624 Ubuntu 10.04 AMD Phenom II X3 720 NVIDIA GeForce 8800 GT Running 2x Native Resolution, 2x AA, 4x AF @ 75-100%. Game looks great. Can't speak to the crash listed above, but from what I've played it is working well. keller999
3.5 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.66 GHz NVIDIA GeForce 320M Runs great (with slowdowns due to low specs).
3.5 Mac OS X 10.8.4 Intel Core i7-4650U Intel HD5000 Fullspeed at 2x IR 16x AF, no AA, vsync. Rare slowdowns where holding TAB helps. Verix
3.5-1389 openSUSE AMD Phenom II X4 955 NVIDIA GeForce 9800 GT Runs mostly fine except for the photograph magnus crashes (which seem to occur only on the first game disc). Performance is not as good as it should be (drops down to 75% or less at times); graphics and DSP settings appear to have absolutely no influence on that though.
4.0.1 Windows 7 AMD Phenom II X4 960T @ 3 GHz NVIDIA GeForce GTX 650 Fullspeed, runs incredibly well with very little audio/graphic issues. Very minimal lag in areas with water or during transition animations into battle. Graphics setup used (all others unchecked): Backend (Direct3D9), Fullscreen resolution (Auto), Aspect Ratio (Auto), IR (Auto/Multiple of 640x528), No Anti-Aliasing, Anisotropic Filtering x1, Scaled EFB Copy, Ignore Format Changes, EFB Copies=Texture, Texture Cache-Fast, External Frame Buffer=Disabled, and Fast Depth Calculation. For audio, DSP HLE emulation with default settings (i.e no DSPLLE on Seperate Thread, no Dump Audio, etc) LaDestitute
4.0-1340 Windows 7 Intel Core i7-3770K @ 3.5 GHz NVIDIA GeForce GTX 560 Ti The game runs flawlessly using the default .ini configuration override that Dolphin includes. There are some very minor slow downs in certain areas with mirrors and water, going from full speed (30FPS) to 25-28FPS. The game can run with Dual Core enabled, if I remember correctly, interacting with picture magnus in the menus are really laggy.
5.0 Windows 7 AMD Phenom II X6 1090T @ 3.21 GHz AMD Radeon HD 7770 The game seems to run almost flawlessly with Dual Core enabled and EFB enabled. FPS was stable even at places with water. In these areas, fps was consistent and very stable, never really deviating from 30 fps and this is with Anti-Aliasing settings set to 4x SSAA and Anisotropic filtering to 16x. No apparent glitches or graphical issues with Dual Core and EFB enabled either. But one thing I noticed was the audio which sounded a bit off and "tubey" but is completely negligible and hard to notice, that aside the game runs fine. Only noticeable drop in fps is during the transition into battle. EndlessNights222
5.0-174 Windows 10 Intel Core i7-4790K @ 4 GHz NVIDIA GeForce GTX 980 The game runs fullspeed with default config on OpenGL, DX11 and DX12. The game doesn't slowdown with Dual Core Enabled during shops and with picture magnus(at least for me) anymore, thus it can be safely enabled by default. The game doesn't "flip at startup" with EFB enabled anymore either(for me at least), thus that setting can also be enabled from start. Fenrir

Gameplay Videos