Baten Kaitos Origins: Difference between revisions

Improper layer was fixed by proper zcomploc. However issues may still occur on some GPUs.
(Added Two Disc games category)
(Improper layer was fixed by proper zcomploc. However issues may still occur on some GPUs.)
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== Problems ==
== Problems ==
=== Improper Layering ===
=== Improper Layering ===
Characters sometimes improperly overlay foreground graphics. It was addressed in 3.0-77 with the scissoring fix, and further improved with the zcomploc hack in 3.0-505, but the problem may still appear. Refer {{Issue|2706}}.
This game uses a niche GCN feature known as ZCompLoc. Without this feature characters, characters sometimes improperly overlay foreground graphics. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. Problems may still occur while using the hack. Refer to {{Issue|2706}} and the [http://forums.dolphin-emu.org/showthread.php?tid=24770 ZCompLoc forum thread].


{{image|Baten Kaitos Origins-Sprite Layering.jpg|Improper sprite layering|br}}
{{image|Baten Kaitos Origins-Sprite Layering.jpg|Improper sprite layering|br}}
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
{{VersionCompatibilityVersion|657|****|Loading disk 2 save from disk 2 fixed. Flickering in some cutscenes still there. Also Layering issues are there too.}}
{{VersionCompatibilityVersion|657|****|Loading disk 2 save from disk 2 fixed. Flickering in some cutscenes still there. Also Layering issues are there too.}}
{{VersionCompatibilityVersion|3.5-1729|*****|Layering fixed with OGL and D3D11. FLickering non-existent with Virtual XFB}}
{{VersionCompatibilityVersion|3.5-1729|*****|Layering fixed with OGL and D3D11. Flickering non-existent with Virtual XFB}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}