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(Added Two Disc games category) |
(Improper layer was fixed by proper zcomploc. However issues may still occur on some GPUs.) |
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== Problems == | == Problems == | ||
=== Improper Layering === | === Improper Layering === | ||
This game uses a niche GCN feature known as ZCompLoc. Without this feature characters, characters sometimes improperly overlay foreground graphics. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. Problems may still occur while using the hack. Refer to {{Issue|2706}} and the [http://forums.dolphin-emu.org/showthread.php?tid=24770 ZCompLoc forum thread]. | |||
{{image|Baten Kaitos Origins-Sprite Layering.jpg|Improper sprite layering|br}} | {{image|Baten Kaitos Origins-Sprite Layering.jpg|Improper sprite layering|br}} | ||
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | ||
{{VersionCompatibilityVersion|657|****|Loading disk 2 save from disk 2 fixed. Flickering in some cutscenes still there. Also Layering issues are there too.}} | {{VersionCompatibilityVersion|657|****|Loading disk 2 save from disk 2 fixed. Flickering in some cutscenes still there. Also Layering issues are there too.}} | ||
{{VersionCompatibilityVersion|3.5-1729|*****|Layering fixed with OGL and D3D11. | {{VersionCompatibilityVersion|3.5-1729|*****|Layering fixed with OGL and D3D11. Flickering non-existent with Virtual XFB}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||