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Progress Continues
We've already had 21502 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=7411|OS=Windows XP|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable 7-11FPS. Slow in Explosions. Sound Off for best performance.|tester=LORPAL}} | {{testing/entry|revision=7411|OS=Windows XP|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable 7-11FPS. Slow in Explosions. Sound Off for best performance.|tester=LORPAL}} | ||
{{testing/entry|revision=3.0-370|OS= Arch | {{testing/entry|revision=3.0-370|OS=Arch Linux 3.1.3|CPU=Intel Core 2 Quad Q8400 @ 2.66GHz|GPU=NVIDIA GeForce 9500 GT|result=Playable with the defaults settings (50-60FPS)|tester=zuargo}} | ||
{{testing/entry|revision=4.0-2069|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2.83GHz|GPU=NVIDIA GeForce GTX 280|result=Runs perfectly, full speed throughout. Use default settings and any internal resolution apart from Auto(Window Size), as that one offsets framebuffer effects like the glow of lamps and car headlights. For the best results though, EFB should be set to RAM. This also properly emulates bloom lighting throughout the game and fixes the blur effect on batmobile sections, but obviously affects framerate|tester=MasterV}} | {{testing/entry|revision=4.0-2069|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2.83GHz|GPU=NVIDIA GeForce GTX 280|result=Runs perfectly, full speed throughout. Use default settings and any internal resolution apart from Auto(Window Size), as that one offsets framebuffer effects like the glow of lamps and car headlights. For the best results though, EFB should be set to RAM. This also properly emulates bloom lighting throughout the game and fixes the blur effect on batmobile sections, but obviously affects framerate|tester=MasterV}} | ||
{{testing/end}} | {{testing/end}} |