Batman Begins: Difference between revisions

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{{testing/entry|revision=7411|OS=Windows XP x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable 7-11 FPS. Slow in Explosions. Sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=7411|OS=Windows XP x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable 7-11 FPS. Slow in Explosions. Sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=3.0-370|OS=Linux Archlinux 3.1.3-pae x86|CPU=Intel Core 2 Quad Q8400 @ 2.66GHz|GPU=nVidia GeForce 9500 GT|result=Playable with the defaults settings (50-60 FPS)|tester=zuargo}}
{{testing/entry|revision=3.0-370|OS=Linux Archlinux 3.1.3-pae x86|CPU=Intel Core 2 Quad Q8400 @ 2.66GHz|GPU=nVidia GeForce 9500 GT|result=Playable with the defaults settings (50-60 FPS)|tester=zuargo}}
{{testing/entry|revision=4.0-2069|OS=Windows 7 64-bit|CPU=Intel Core 2 Quad Q9550@2.83GHz|GPU=Nvidia GeForce GTX280|result=Runs perfectly, full speed throughout. Use default settings and any internal resolution apart from Auto(Window Size), as that one offsets framebuffer effects like the glow of lamps and car headlights|tester=MasterV}}
{{testing/entry|revision=4.0-2069|OS=Windows 7 64-bit|CPU=Intel Core 2 Quad Q9550@2.83GHz|GPU=Nvidia GeForce GTX280|result=Runs perfectly, full speed throughout. Use default settings and any internal resolution apart from Auto(Window Size), as that one offsets framebuffer effects like the glow of lamps and car headlights. For the best results though, EFB should be set to RAM. This also properly emulates bloom lighting throughout the game and fixes the blur effect on batmobile sections, but obviously affects framerate|tester=MasterV}}
{{testing/end}}
{{testing/end}}


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