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(→Testing: ##GHz to ## GHz mass edit) |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3. | {{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45 GHz|GPU=NVIDIA GeForce 7025|result=Get only 25-45% (25-50FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}} | ||
{{testing/entry|revision=6160|OS=Windows 7|CPU=Intel Core i7-930 @ 3. | {{testing/entry|revision=6160|OS=Windows 7|CPU=Intel Core i7-930 @ 3.53 GHz|GPU=ATI Radeon HD 5770|result=Playable: 100-120FPS|tester=Cammelspit}} | ||
{{testing/entry|revision=6161|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3. | {{testing/entry|revision=6161|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45 GHz|GPU=NVIDIA GeForce 7025|result=Get only 25-45% (25-50FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}} | ||
{{testing/entry|revision=6164|OS=Windows 7|CPU=Intel Core i7-3720QM 4 @ 2. | {{testing/entry|revision=6164|OS=Windows 7|CPU=Intel Core i7-3720QM 4 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M 1Go GDDR5|result=Playable and clips are synchronized with sound but Taking pictures causes game to stutter for about 10 seconds and sound effect not working (noise of walking, open cupboard , noise of monster...)|tester=Jonathan66100}} | ||
{{testing/entry|revision=7128|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3. | {{testing/entry|revision=7128|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45 GHz|GPU=NVIDIA GeForce 7025|result=Get only 25-45% (25-50FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}} | ||
{{testing/entry|revision=7257|OS=Windows 7|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=100-120FPS (or 50-60FPS with XFB enabled), only had the picture taking problem|tester=ThatLuciano}} | {{testing/entry|revision=7257|OS=Windows 7|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=100-120FPS (or 50-60FPS with XFB enabled), only had the picture taking problem|tester=ThatLuciano}} | ||
{{testing/entry|revision=7257|OS=Windows 7|CPU=Intel Core i7-930 @ 3. | {{testing/entry|revision=7257|OS=Windows 7|CPU=Intel Core i7-930 @ 3.2 GHz|GPU=ATI Radeon HD 5770|result=Game speed mostly stable but drops to 10-20% of speed at overworld, minor audio desync, graphics glitch|tester=}} | ||
{{testing/entry|revision=7334|OS=Windows 7|CPU=Intel Core i7-930 @ 3. | {{testing/entry|revision=7334|OS=Windows 7|CPU=Intel Core i7-930 @ 3.2 GHz|GPU=ATI Radeon HD 5770|result=Game speed jumps between 100% and 30%, averages around 60%, audio desyncs, graphics glitch|tester=}} | ||
{{testing/entry|revision=7571|OS=Windows 7|CPU=Intel Core i7-860 @ | {{testing/entry|revision=7571|OS=Windows 7|CPU=Intel Core i7-860 @ 3 GHz|GPU=ATI Radeon HD 5850 x2|result=Game speed hovers around 100%. Taking pictures causes game to stutter for about 15 seconds.|tester=legoman666}} | ||
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3720QM @ 2. | {{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3720QM @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=Not playable. OpenGL fix bug dark island but Not work at the Old Mines just after the dark island, cause Jades through the textures.|tester=Jonathan66100}} | ||
{{testing/entry|revision=3.0|OS=Gentoo Linux|CPU=Intel Core i7-2820QM @ 2. | {{testing/entry|revision=3.0|OS=Gentoo Linux|CPU=Intel Core i7-2820QM @ 2.3 GHz|GPU=AMD Radeon HD 6400M|result=Not payable. Runs around 50% speed until the Abandoned Mineshaft where the hero gets dropped into nothingness when entering the room.|tester=pfh.chaos}} | ||
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core 2 Duo @ 2. | {{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core 2 Duo @ 2.4 GHz|GPU=NVIDIA GeForce 9400M|result=Runs around 50% speed until crashing without an error message at the Dark Island (about 30 minutes into the game). {{revision|7571}} does not crash at this point, but the hero gets dropped into nothingness when entering the next room.|tester=Autofresser}} | ||
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i7-3720QM @ 2. | {{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i7-3720QM @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=Not payable. OpenGL NOT fix bug dark island.|tester=Jonathan66100}} | ||
{{testing/entry|revision=4.0-1535|OS=Windows 7|CPU=Intel Core i5-3570K @ 4. | {{testing/entry|revision=4.0-1535|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 760|result=Works great in OpenGL. The recent changes help a lot. Hologram finally works properly (TFN), frame rate is stable, you can get around the errors, on and on. Some bugs still though, like the ocean reflections.|tester=MayImilae}} | ||
{{testing/entry|revision=4.0-6209|OS=Windows 7|CPU=AMD FX-9370 @ | {{testing/entry|revision=4.0-6209|OS=Windows 7|CPU=AMD FX-9370 @ 4 GHz|GPU=AMD Radeon HD 7870|result= I use OpenGL works great except the pictures are messed up when you take them but not in d3d backend. The Game runs at 100% no drops.|tester=likeike12}} | ||
{{testing/end}} | {{testing/end}} | ||