Challenger: Difference between revisions
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'''''Challenger''''' was originally planned as a port of the ZX Spectrum game ''Stop the Express'', though ''Stop the Express'' only contained the first train level, and 3 levels were added for the release of Challenger. The game's title screen displays the slogan "Realtime Action Adventure." The game is uniquely constructed, where the levels consist of a side-scrolling platform game, a top-view scrolling shooting game, and a fixed-screen action game. The game was also unique for its 100-screen map, which was extensive for its time. | '''''Challenger''''' was originally planned as a port of the ZX Spectrum game ''Stop the Express'', though ''Stop the Express'' only contained the first train level, and 3 levels were added for the release of Challenger. The game's title screen displays the slogan "Realtime Action Adventure." The game is uniquely constructed, where the levels consist of a side-scrolling platform game, a top-view scrolling shooting game, and a fixed-screen action game. The game was also unique for its 100-screen map, which was extensive for its time. | ||
{{GlobalProblems | {{GlobalProblems}} | ||
== Problems == | == Problems == | ||
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{{VersionCompatibility}} | {{VersionCompatibility}} | ||
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{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}} | |||
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{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3. | {{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} | ||
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Latest revision as of 00:20, 6 February 2022
Challenger was originally planned as a port of the ZX Spectrum game Stop the Express, though Stop the Express only contained the first train level, and 3 levels were added for the release of Challenger. The game's title screen displays the slogan "Realtime Action Adventure." The game is uniquely constructed, where the levels consist of a side-scrolling platform game, a top-view scrolling shooting game, and a fixed-screen action game. The game was also unique for its 100-screen map, which was extensive for its time.
Challenger | |
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Developer(s) | Hudson Soft |
Publisher(s) | Hudson Entertainment |
Platform(s) | Virtual Console, NES |
Release date(s) | Famicom JP October 15, 1985 Virtual Console JP May 22, 2007 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | Wii Remote, GameCube Controller, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
Problems
This title does not have any additional game-specific problems.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Challenger since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-8445 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Works OK. Requires EFB2RAM. | JMC47 |