Configuration Guide: Difference between revisions

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→‎DSP: Sorry about the multiple edits, I keep thinking of stuff after I submit >_<. Last one I swear.
m (→‎DSP: Sorry about the multiple edits, I keep thinking of stuff after I submit >_<. Last one I swear.)
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[[File:Dolphin emulator dsp.png]]
[[File:Dolphin emulator dsp.png]]


* DSP HLE emulation is the fastest DSP Emulator Engine, however it is notoriously unreliable. [[DSP LLE]] recompiler is more accurate and is required by some games, but it requires a DSP dump to be placed in the "Sys\GC" folder, and is much more CPU intensive. For systems with three or more cpu cores, LLE's performance tax can be eliminated by enabling the "DSP LLE on Thread", with few side effects.
* DSP HLE emulation is the fastest DSP Emulator Engine, however it is frequently unreliable. [[DSP LLE]] recompiler is more accurate and is required by some games, but it requires a DSP dump to be placed in the "Sys\GC" folder, and is much more CPU intensive. For systems with three or more cpu cores, LLE's performance tax can be eliminated by enabling the "DSP LLE on Thread", with few side effects.
* On Windows the XAudio2 back end is currently the best one because it provides some improvements over DirectSound, but some games may have sound issues with it (the same applies for the ALSA backend on Linux).
* On Windows the XAudio2 back end is currently the best one because it provides some improvements over DirectSound, but some games may have sound issues with it (the same applies for the ALSA backend on Linux).
[[File:Dolphin emulator dsp hle plugin settings.png]]
[[File:Dolphin emulator dsp hle plugin settings.png]]