5,502
edits
Progress Continues
We've already had 21541 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
m (Protected "Performance Guide": The performance guide is what it is: a guide tailored solely to performance options. Apparently this is poorly conveyed. Protecting to stop the addition of non-performance info. ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
(Update to latest dev versions (4.0-1415 at time of this writing)) |
||
Line 15: | Line 15: | ||
[[File:Dolphin emulator graphics.png|link=]] | [[File:Dolphin emulator graphics.png|link=]] | ||
* '''Backend''' - | * '''Backend''' - Which graphics backend is the fastest generally varies depending on the game that you are playing. Experiment to find what works for you. Note: OpenGL is the only backend available on Linux and Mac OSX. | ||
* '''Internal Resolution''' - "Auto - ( | * '''Internal Resolution''' - "Auto - (Multiple of 640x528)" is recommended. If emulation suffers from slowdowns when going to fullscreen, change it to "1x Native (640x528)", and go up from there until you can find the highest setting without slowdown. | ||
* '''Skip EFB Access from CPU''' can provide a speed boost. However it provides this boost at the expense of emulation accuracy, breaking some games and removing effects. It should be ok to use, but be careful with it. | * '''Skip EFB Access from CPU''' can provide a speed boost. However it provides this boost at the expense of emulation accuracy, breaking some games and removing effects. It should be ok to use, but be careful with it. | ||
* '''Ignore Format Changes''' - The vast majority of games don't care about this, and it provides a small boost. However a small number of games hate this setting. Recommended. | * '''Ignore Format Changes''' - The vast majority of games don't care about this, and it provides a small boost. However a small number of games hate this setting. Recommended. | ||
Line 24: | Line 24: | ||
* '''Disable Destination Alpha''' - Allows Dolphin to skip the destination alpha pass used by some games’ effects. It breaks a lot of games, but can be a handy speedup. Use carefully. | * '''Disable Destination Alpha''' - Allows Dolphin to skip the destination alpha pass used by some games’ effects. It breaks a lot of games, but can be a handy speedup. Use carefully. | ||
* '''OpenMP Texture Decoder''' - Uses multiple CPU cores for texture decoding. Helps with microstuttering and provides a slight speed up. But be careful with it: in rare instances it can max out all cores and actually hurt more than it helps. | * '''OpenMP Texture Decoder''' - Uses multiple CPU cores for texture decoding. Helps with microstuttering and provides a slight speed up. But be careful with it: in rare instances it can max out all cores and actually hurt more than it helps. | ||
* '''Fast Depth Calculation''' - Uses a less accurate method of calculating depth values. Gives a small speedup, but can cause flickering textures. | |||
* '''Fast Depth Calculation''' - Uses a less accurate method of calculating depth values. Gives a | |||
[[File:Performance Guide Graphics General.png|link=]] | [[File:Performance Guide Graphics General.png|link=]] | ||
[[File:Performance Guide Graphics Enhancements.png|link=]] | [[File:Performance Guide Graphics Enhancements.png|link=]] | ||
Line 35: | Line 34: | ||
[[File:Dolphin emulator dsp.png|link=]] | [[File:Dolphin emulator dsp.png|link=]] | ||
* '''DSP Emulator Engine''' - DSP HLE is the fastest DSP Emulator Engine. | * '''DSP Emulator Engine''' - DSP HLE is the fastest DSP Emulator Engine. It is very reliable, but [https://code.google.com/p/dolphin-emu/issues/list?q=label:Component-DSPHLE some games] still have some problems with it. Use [[DSP LLE]] if DSP HLE is not working properly. See [[DSP LLE]] for more details. | ||
* ''' | * '''DSPLLE on Separate Thread''' - For systems with three or more CPU cores, this option can give a nice performance boost to DSP LLE. However, it can cause freezes in [[:Category:Zelda ucode games|Zelda ucode games]]. Use carefully. | ||
**Notice: this option was broken between | |||
[[File:Performance Guide Audio General.png|link=]] | [[File:Performance Guide Audio General.png|link=]] | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |