Custom Robo: Difference between revisions

No change in size ,  28 May 2015
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Text replacement - "nVidia" to "NVIDIA"
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=7435|OS=Windows 7 x64|CPU=AMD Athlon II 1075T|GPU=nVidia 460 GTX|result=Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer.|tester=}}
{{testing/entry|revision=7435|OS=Windows 7 x64|CPU=AMD Athlon II 1075T|GPU=NVIDIA 460 GTX|result=Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer.|tester=}}
{{testing/entry|revision=7584|OS=Windows 7 x64|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cutscenes. Battles run perfectly.|tester=sol}}
{{testing/entry|revision=7584|OS=Windows 7 x64|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cutscenes. Battles run perfectly.|tester=sol}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=AMD Phenom II X6|GPU=ATI Radeon HD 5750|result=Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|tester=}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=AMD Phenom II X6|GPU=ATI Radeon HD 5750|result=Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5-3350p|GPU=nVidia GeForce GTX 650 Ti|result=FPS drops to 40-50 if more than two robos are on the screen. Exact extent depends on the specific holoseum being used. Gameplay is otherwise a silky smooth 60FPS. Game didn't crash once, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitch during battle - During a rebirth robos tend to run around in place for less than a second in random directions - But don't actually move.|tester=ErinsonMan}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5-3350p|GPU=NVIDIA GeForce GTX 650 Ti|result=FPS drops to 40-50 if more than two robos are on the screen. Exact extent depends on the specific holoseum being used. Gameplay is otherwise a silky smooth 60FPS. Game didn't crash once, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitch during battle - During a rebirth robos tend to run around in place for less than a second in random directions - But don't actually move.|tester=ErinsonMan}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=Intel HD Graphics 3000|result=Needs DX11 else you will get textures missing. Works fine stable FPS. But FPS drops when doing double battles.(extra info I have 8GB RAM installed so my "GPU" gets more Memory)|tester=Warlordsander}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=Intel HD Graphics 3000|result=Needs DX11 else you will get textures missing. Works fine stable FPS. But FPS drops when doing double battles.(extra info I have 8GB RAM installed so my "GPU" gets more Memory)|tester=Warlordsander}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3470|GPU=AMD Radeon HD 7770|result=SETTINGS: config: dual core enabled, idle skipping enabled. Graphics: General: D3D11, 1080p, acpect ratio auto. Enhancements: internal resolution 4x, AA 2(quality 4), AF 1x, Scaled EFB copy, Force Texture Filtering. Hacks: Skip EFB Access from CPU, Ignore format Changes, EFB Copies=Texture, Texture Cache=Fast, External Frame Buffer Disabled, Cache display lists, OpenMP texture decoder, Fast Depth Calculation. OUTCOME: Near perfection, 60FPS almost all the time, even during 2vs2 battles, very rarely ever drops FPS very slightly for a second or 2, never during battles I don't think. No crashes, ever. This is after playing through the entire game, amazing game, highly recommended. 99.5% perfect emulation. |tester=spyder256}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3470|GPU=AMD Radeon HD 7770|result=SETTINGS: config: dual core enabled, idle skipping enabled. Graphics: General: D3D11, 1080p, acpect ratio auto. Enhancements: internal resolution 4x, AA 2(quality 4), AF 1x, Scaled EFB copy, Force Texture Filtering. Hacks: Skip EFB Access from CPU, Ignore format Changes, EFB Copies=Texture, Texture Cache=Fast, External Frame Buffer Disabled, Cache display lists, OpenMP texture decoder, Fast Depth Calculation. OUTCOME: Near perfection, 60FPS almost all the time, even during 2vs2 battles, very rarely ever drops FPS very slightly for a second or 2, never during battles I don't think. No crashes, ever. This is after playing through the entire game, amazing game, highly recommended. 99.5% perfect emulation. |tester=spyder256}}