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|Release date(s)|| JP March 4, 2004|
NA May 10, 2004
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
Custom Robo, known in Japan as Custom Robo Battle Revolution (カスタムロボ バトルレボリューション, Kasutamu Robo Batoru Reboryūshon), is a 2004 action RPG developed by Noise and published by Nintendo for the Nintendo GameCube. It is the fourth title of the Custom Robo series and the first to be released outside of Japan.
Custom Robo uses a real time battle system with the goal of obtaining better Robos and parts to improve your game. In additional to the traditional RPG like "Story Mode" from previous games in the franchise, Custom Robo also adds "Arena" and "Grand Battle" (tournament) modes.
Certain parts of the game tend to crash (i.e. the part near the end with the twins). This can be fixed by disabling "Enable Dual Core" and "Enable Idle Skipping" under Options->Configure->General and enabling "Skip EFB Access from CPU" under Options->Graphics->Hacks.
This game doesn't need non-default settings to run properly. If you want to get an overview about settings related to performance, please see the performance guide. A full list of config options is available at Template:Config/doc
 Version Compatibility
This game has been tested on the environments listed below:
|Windows 7 x64||AMD Athlon II 1075T||nVidia 460 GTX||Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer.|
|Windows 7 x64||Intel Core i7-2820QM @ 2.3GHz||AMD Radeon HD 6970M||Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cut-scenes. Battles run perfectly.||sol|
|Windows 7 x64||AMD Phenom II X6||ATI Radeon HD 5750||Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|
|Windows 7 x64||Intel Core i5-3350p||nVidia GeForce GTX 650 Ti||FPS drops to 40-50 if more than two robos are on the screen. Exact extent depends on the specific holoseum being used. Gameplay is otherwise a silky smooth 60 FPS. Game didn't crash once, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitch during battle - During a rebirth robos tend to run around in place for less than a second in random directions - But don't actually move.||ErinsonMan|
|Windows 8.1 x64||Intel Core i5-2410M @ 2.3GHz||Intel HD Graphics 3000||Needs DX11 else you will get textures missing. Works fine stable FPS. But FPS drops when doing double battles.(extra info I have 8GB RAM installed so my "GPU" gets more Memory)||Warlordsander|
|Windows 7 x64||Intel Core i5-3470||AMD Radeon HD 7770||SETTINGS: config: dual core enabled, idle skipping enabled. Graphics: General: D3D11, 1080p, acpect ratio auto. Enhancements: internal resolution 4x, AA 2(quality 4), AF 1x, Scaled EFB copy, Force Texture Filtering. Hacks: Skip EFB Access from CPU, Ignore format Changes, EFB Copies=Texture, Texture Cache=Fast, External Frame Buffer Disabled, Cache display lists, OpenMP texture decoder, Fast Depth Calulation. OUTCOME: Near perfection, 60 fps almost all the time, even during 2vs2 battles, very rarely ever drops fps very slightly for a second or 2, never during battles I don't think. No crashes, ever. This is after playing through the entire game, amazing game, highly recommended. 99.5% perfect emulation.||spyder256|