Dead Rising: Chop Till You Drop: Difference between revisions

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{{testing/start}}
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{{testing/entry|revision=5152|OS=Windows 7x64|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=TYbJt09twpY Dead Rising: Chop Till You Drop on Dolphin Wii/GC Emulator (1080p HD) Full Speed]|tester=iNexXxuS}}
{{testing/entry|revision=5152|OS=Windows 7|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=TYbJt09twpY Dead Rising: Chop Till You Drop on Dolphin Wii/GC Emulator (1080p HD) Full Speed]|tester=iNexXxuS}}
{{testing/entry|revision=3.0-377|OS=Windows 7|CPU=Intel Core i7-960 @ 3.2GHz|GPU=ATI Radeon HD 5870|result=Played to completion @ Full speed 30FPS with zero drops @ 4x native res with 16x AF and 2x AA using Direct3D 11 renderer. Game locks up when left idle in item menu for extended periods of time (5 mins+). After some cutscenes the game refuses to recognize your inputs if you leave the window the game is running in. Solution is to simply to not alt-tab or otherwise leave the tenderer until the cutscene is played to completion. Minor sound screeching solved by using "XAudio2" as the audio back-end.|tester=SomeGP}}
{{testing/entry|revision=3.0-377|OS=Windows 7|CPU=Intel Core i7-960 @ 3.2GHz|GPU=ATI Radeon HD 5870|result=Played to completion @ Full speed 30FPS with zero drops @ 4x native res with 16x AF and 2x AA using Direct3D 11 renderer. Game locks up when left idle in item menu for extended periods of time (5 mins+). After some cutscenes the game refuses to recognize your inputs if you leave the window the game is running in. Solution is to simply to not alt-tab or otherwise leave the tenderer until the cutscene is played to completion. Minor sound screeching solved by using "XAudio2" as the audio back-end.|tester=SomeGP}}
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