| Progress Continues
We've already had 6033 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog. This month we cover Dolphin's new Hybrid XFB.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Dead Rising: Chop Till You Drop
|Dead Rising: Chop Till You Drop|
|Developer(s)||TOSE, Capcom Production Studio 1|
|Release date(s)|| JP February 19, 2009|
NA February 24, 2009
EU February 27, 2009
AUS February 26, 2009
|Input methods||Wii Remote + Nunchuk|
|GameIDs||RINP08, RINE08, RINJ08|
Dead Rising: Chop Till You Drop (known in Japan as Dead Rising: Zombie Sacrifice) is an action-adventure video game with console role-playing game elements. The game is a remake of Dead Rising from the ground up for the Wii console. The game was first released on February 19, 2009 in Japan, and later that month in other countries.
On the mission where you need to get the medicine there is a video sequence about the mad shop keeper. After the video two unknown pointer errors have been seen.
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available here.
The graph below charts the compatibility with Dead Rising: Chop Till You Drop since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-920 @ 4.05GHz||ATI Radeon HD 4890||The game can be played at full speed's in HD even with fraps recording. Dead Rising: Chop Till You Drop on Dolphin Wii/GC Emulator (1080p HD) Full Speed||iNexXxuS|
|Windows 7||Intel Core i7-960 @ 3.2GHz||ATI Radeon HD 5870||Played to completion @ Full speed 30FPS with zero drops @ 4x native res with 16x AF and 2x AA using Direct3D 11 renderer. Game locks up when left idle in item menu for extended periods of time (5 mins+). After some cutscenes the game refuses to recognize your inputs if you leave the window the game is running in. Solution is to simply to not alt-tab or otherwise leave the tenderer until the cutscene is played to completion. Minor sound screeching solved by using "XAudio2" as the audio back-end.||SomeGP|