Dead Rising: Chop Till You Drop: Difference between revisions

m
→‎Testing: Cutscene alignment (non-hyphenated still seem incorrect to me, but I can't find supportive references for either spelling and I don't want to fight about it)
m (→‎Testing: Cutscene alignment (non-hyphenated still seem incorrect to me, but I can't find supportive references for either spelling and I don't want to fight about it))
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7 960 @ 3.2GHz|GPU=ATI Radeon HD 5870|result=Played to completion @ Full speed 30FPS with zero drops @ 4x native res with 16x AF and 2x AA using Direct3D 11 renderer. Game locks up when left idle in item menu for extended periods of time (5 mins+). After some cut-scenes the game refuses to recognize your inputs if you leave the window the game is running in. Solution is to simply to not alt-tab or otherwise leave the tenderer until the cut-scene is played to completion. Minor sound screeching solved by using "XAudio2" as the audio back-end.|tester=SomeGP}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7 960 @ 3.2GHz|GPU=ATI Radeon HD 5870|result=Played to completion @ Full speed 30FPS with zero drops @ 4x native res with 16x AF and 2x AA using Direct3D 11 renderer. Game locks up when left idle in item menu for extended periods of time (5 mins+). After some cutscenes the game refuses to recognize your inputs if you leave the window the game is running in. Solution is to simply to not alt-tab or otherwise leave the tenderer until the cut-scene is played to completion. Minor sound screeching solved by using "XAudio2" as the audio back-end.|tester=SomeGP}}
{{testing/end}}
{{testing/end}}