Dead Space: Extraction
Dead Space: Extraction is a video game for the Wii that is a prequel to the 2008 video game Dead Space. Dead Space: Extraction takes place before the events of Dead Space and during the same time as the animated film Dead Space: Downfall. It revolves around a group of space colonists from the Aegis VII colony fighting against the infection of Necromorphs created when the Red Marker is removed. Necromorphs are the re-animated, mutated corpses of dead humans and serve as the major antagonists of the game.
Dead Space: Extraction | |
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Developer(s) | Visceral Games, Eurocom |
Publisher(s) | Electronic Arts |
Series | Dead Space |
Platform(s) | Wii |
Release date(s) | AUS September 24, 2009 EU September 25, 2009 NA September 29, 2009 JP October 1, 2009 |
Genre(s) | Survival horror, Rail shooter |
Mode(s) | Single-player, Co-op (2) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Texture Cache Issues
Texture Cache must be set to Safe or odd glitchy lines appear in textures. Refer issue 10705.
Flash Effect / Chapter 8 Shadow Issues
- A flash effect should cover the whole screen, but only covers half.
- Weird black shadow effect that take up half the screen may occur in the chapter 8 boss fight.
Turning off Store EFB Copies to Texture Only and Defer EFB Copies to RAM will correct these.
Enhancements
60 FPS
$60fps (NTSC) 04603B44 42700000
(thanks to maratnugmanov)
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Position 1 (Safe) | Avoids odd glitchy lines |
Version Compatibility
The graph below charts the compatibility with Dead Space: Extraction since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r4968 | Windows 7 | Intel Core i7-920 @ 3.8 GHz | ATI Radeon HD 4890 | Dead Space: Extraction on Dolphin Wii/GC Emulator (720p HD) | iNexXxuS |
r5774 | Windows 7 | Intel Pentium E2200 @ 2.2 GHz x2 | Intel G33/G31 | Perfect!!! Playable. | DeadPoolAll |
3.0 | Windows 7 | AMD 955 Phenom II X4 @ 4 GHz | NVIDIA GeForce GTX 560 Ti | PAL version tested. Even with native res, no enhancements, and hacks, absolutely could not get running full speed (50FPS) in game. Average FPS was low 30s. | Royerson |
3.0-592 | Windows 7 | AMD Phenom II X4 955 @ 4 GHz | NVIDIA GeForce GTX 560 Ti | PAL version tested. Even with native res, no enhancements, and hacks, absolutely could not get running full speed (50FPS) in game. Average FPS was low 30s. | Royerson |
4.0-5429 | Windows 7 | Intel Core i5-2430M @ 2.4 GHz | Intel HD Graphics 3000 | Playable, PAL version, Average FPS 30, VPS 50, 1.5 res, XFB to virtual, EFB copies to texture, fog disabled to fix blurriness, V-sync on, idle skipping disabled for faster cutscenes. | Talos |
5.0 | Linux 4.8.15 | Intel Core i5-4690 @ 3.5 GHz | AMD Radeon R7250E | IR 2x, 100% speed with Skip EFB Access from CPU enabled | lmello |