Dolphin Manual: Difference between revisions

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== General Options ==
== General Options ==
To configure Dolphin's general options:
This sections deals with general configuration options that don't particularly belong to any specific category. To access these settings:


*Click on the Config button in the Toolbar and go to the General tab.
*Click on the Config button in the Toolbar and go to the General tab.
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== Interface Options ==
== Interface Options ==
To configure Dolphin's interface options:
Interface options change the look and feel of Dolphin as well how users interact with the GUI. To access these settings:


*Click on the Config button in the Toolbar and go to the Interface tab.
*Click on the Config button in the Toolbar and go to the Interface tab.
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== Audio Options ==
== Audio Options ==
To configure Dolphin's audio options
Audio options determine how Dolphin will emulate a games sound as well as the quality of the produced audio. To access these settings:


*Click on the DSP button in the Toolbar.
*Click on the DSP button in the Toolbar.
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Dolphin requires special files to use the DSP LLE recompiler or the DSP LLE interpreter. These files contain data necessary to emulate the DSP as accurately as possible. By default, Dolphin includes reverse engineered versions of these files in the user's Dolphin folder under the GC directory (dsp_coef.bin and dsp_rom.bin); they should work with a vast majority of games, though a few may not be covered. The real versions of the DSP files can be dumped directly from a Gamecube or Wii system. Refer to online guides or the [http://forums.dolphin-emu.org/showthread.php?tid=23103 Dolphin forums] for information on the dumping process.
Dolphin requires special files to use the DSP LLE recompiler or the DSP LLE interpreter. These files contain data necessary to emulate the DSP as accurately as possible. By default, Dolphin includes reverse engineered versions of these files in the user's Dolphin folder under the GC directory (dsp_coef.bin and dsp_rom.bin); they should work with a vast majority of games, though a few may not be covered. The real versions of the DSP files can be dumped directly from a Gamecube or Wii system. Refer to online guides or the [http://forums.dolphin-emu.org/showthread.php?tid=23103 Dolphin forums] for information on the dumping process.


'''Volume:''' Manually adjust the output volume for sounds generated from Dolphin.
'''Volume:''' Manually adjust the output volume for Dolphin.


'''DSP on Dedicated Thread:''' Allows Dolphin to process audio on a separate thread. When using the DSP LLE recompiler or interpreter, this option usually results in a speedup depending on the game and hardware. Various issues may occur with this option enabled for DSP HLE emulation, although it may help under certain circumstances as well. Generally, it is recommended to enable this option for the DSP LLE recompiler or interpreter and to disable this option for DSP HLE emulation.
'''DSP on Dedicated Thread:''' Allows Dolphin to process audio on a separate thread. When using the DSP LLE recompiler or interpreter, this option usually results in a speedup depending on the game and hardware. Various issues may occur with this option enabled for DSP HLE emulation, although it may help under certain circumstances as well. Generally, it is recommended to enable this option for the DSP LLE recompiler or interpreter and to disable this option for DSP HLE emulation.
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'''Latency:''' Sets the latency of the output audio in milliseconds for the OpenAL backend. Increasing this value allows the backend to timestretch the audio if Dolphin is not processing audio at fullspeed. This helps to reduce static, stuttering, and other audio distortion. If the latency is set too high, or Dolphin processes audio too slowly, the audio may seem to play in “slow-motion”.
'''Latency:''' Sets the latency of the output audio in milliseconds for the OpenAL backend. Increasing this value allows the backend to timestretch the audio if Dolphin is not processing audio at fullspeed. This helps to reduce static, stuttering, and other audio distortion. If the latency is set too high, or Dolphin processes audio too slowly, the audio may seem to play in “slow-motion”.
== Gamecube Options ==
These are miscellaneous options specific to Gamecube games. To access these settings:
*Click on the Config button in the Toolbar and go to the Gamecube tab.
*Go to the Menu, select Options -> Configure …, and go to the Gamecube tab.
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'''Skip BIOS:''' If checked, Dolphin will use high level emulation to get past the BIOS, therefore BIOS dumps are not required to run Dolphin. If unchecked, Dolphin will try to look for the BIOS files and run them. If the BIOS files are not found and this option is unchecked, Dolphin will use HLE to boot normally and automatically check this option. For info on setting up the BIOS files, refer to Section X.X.
'''System Language:''' Sets the system language for the emulated Gamecube when booting using BIOS files.
'''Slot A/B:''' Sets the device to emulate for the Gamecube's memory card slots. The values can be <Nothing> for no device, a Dummy (null) device for debugging, a memory card, or USBGecko. Users can browse for memory card files by clicking on the “...” button.
'''SP1:''' Sets the device for the expansion slot. The values can be <Nothing> for no device, a Dummy (null) device for debugging, a Broadband Adapter (BBA) for games that use the BBA for internet functionality, or an AM-Baseboard for Triforce games. Refer to Section X.X for information on setting up the BBA and refer to Section X.X for information on setting up Triforce games.
'''Port 1/2/3/4:''' Sets the device to emulate for the Gamecube's controller ports. The values can be <Nothing> for no device, a Standard Controller for regular Gamecube controllers, TaruKonga for the Bongos in the Donkey Konga games, or a GBA for games that use the Gamecube-to-GameBoy Advance connection. See Section X.X for information on setting up the Gamecube-to-GameBoy Advance connection. Only Port 1 can use an AM-Baseboard for Triforce games.
== Wii Options ==
These are miscellaneous options specific to Wii games. To access these settings:
*Click on the Config button in the Toolbar and go to the Wii tab.
*Go to the Menu, select Options -> Configure …, and go to the Wii tab.
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'''Enable Screen Saver:''' When checked, Dolphin will emulate the Wii’s screen saver.
'''Use EuRGB60 Mode (PAL60):''' Allows PAL games that usually run at 50 FPS to run at 60 FPS without increasing the internal game speed.
'''Aspect Ratio:''' Sets the aspect ratio for Wii games to either 4:3 or 16:9.
'''System Language:''' Sets the system language for the emulated Wii.
'''Insert SD Card:''' Allows Dolphin to use an image of an SD card (named SD.raw) from Dolphin's Wii folder.
'''Connect USB Keyboard:''' Allows Dolphin to use the current keyboard for Wii games that use USB keyboards.
== Paths ==
These options specify where Dolphin will look for certain files, mainly the game files. To access these settings:
*Click on the Config button in the Toolbar and go to the Wii tab.
*Go to the Menu, select Options -> Configure …, and go to the Wii tab.
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'''ISO Directories:''' A list of directories Dolphin will search on start-up for game files. Click the Add button to browse for more directories to include in the search. Highlight a path and click the Remove button to delete that path from the list.
'''Search Subfolders:''' Allows Dolphin to search any subfolders for a listed directory.
'''Default ISO:''' Specifies the default game file Dolphin will load if no other game is selected to launch.
'''DVD Root:''' Specifies the root directory for extracted disc images. See Section X.X about extracting files from game discs.
'''Apploader:''' Specifies the location of the apploader.img file from extracted disc images. Used by boot.dol to launch games from extracted disc images.
'''Wii NAND Root:''' Specifies the root directory for a NAND dump. See Section X.X for more details on setting up NAND dumps to work with Dolphin.
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