Dolphin Manual: Difference between revisions

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'''Latency:''' Sets the latency of the output audio in milliseconds for the OpenAL backend. Increasing this value allows the backend to timestretch the audio if Dolphin is not processing audio at fullspeed. This helps to reduce static, stuttering, and other audio distortion. If the latency is set too high, or Dolphin processes audio too slowly, the audio may seem to play in “slow-motion”.
'''Latency:''' Sets the latency of the output audio in milliseconds for the OpenAL backend. Increasing this value allows the backend to timestretch the audio if Dolphin is not processing audio at fullspeed. This helps to reduce static, stuttering, and other audio distortion. If the latency is set too high, or Dolphin processes audio too slowly, the audio may seem to play in “slow-motion”.


== Gamecube Options ==
== Gamecube Options ==
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'''Port 1/2/3/4:''' Sets the device to emulate for the Gamecube's controller ports. The values can be <Nothing> for no device, a Standard Controller for regular Gamecube controllers, TaruKonga for the Bongos in the Donkey Konga games, or a GBA for games that use the Gamecube-to-GameBoy Advance connection. See Section X.X for information on setting up the Gamecube-to-GameBoy Advance connection. Only Port 1 can use an AM-Baseboard for Triforce games.
'''Port 1/2/3/4:''' Sets the device to emulate for the Gamecube's controller ports. The values can be <Nothing> for no device, a Standard Controller for regular Gamecube controllers, TaruKonga for the Bongos in the Donkey Konga games, or a GBA for games that use the Gamecube-to-GameBoy Advance connection. See Section X.X for information on setting up the Gamecube-to-GameBoy Advance connection. Only Port 1 can use an AM-Baseboard for Triforce games.


== Wii Options ==
== Wii Options ==
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