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Progress Continues
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''' | '''[[#efb_copies]]EFB Copies:''' Determines how Dolphin will emulate EFB Copies. Games often use EFB Copies for render-to-texture effects and post-processing. Disabling EFB Copies altogether will disable these effects. Dolphin will emulate EFB Copies with two methods: | ||
*Texture – Dolphin will use Direct3D or OpenGL textures for encoding and decoding EFB Copies. This method is often faster than RAM, however, not all of the effects used by EFB Copies can accurately be emulated this way. For most games, this is the recommended option unless otherwise specified. | *Texture – Dolphin will use Direct3D or OpenGL textures for encoding and decoding EFB Copies. This method is often faster than RAM, however, not all of the effects used by EFB Copies can accurately be emulated this way. For most games, this is the recommended option unless otherwise specified. | ||
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'''Hacked Buffer Upload:''' Uses a hacked upload technique to stream vertices. The OpenGL specification actually forbids this method; it may produce heavy graphical glitches, however, it usually results in a speed-up, especially for Nvidia GPUs using OpenGL. If no graphical glitches occur with this option enabled, it is recommended to leave it checked. | '''Hacked Buffer Upload:''' Uses a hacked upload technique to stream vertices. The OpenGL specification actually forbids this method; it may produce heavy graphical glitches, however, it usually results in a speed-up, especially for Nvidia GPUs using OpenGL. If no graphical glitches occur with this option enabled, it is recommended to leave it checked. | ||
== Advanced Graphics Options == | == Advanced Graphics Options == |
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