Donkey Kong Country Returns: Difference between revisions

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{{testing/entry|revision=4.0-1546|OS=Windows 8.1 x64|CPU=Intel Core i5-760 @ 3.5GHz|GPU=nVidia GeForce GTX 770|result=60 FPS constants avec Vsync, en Open GL 1080p AA x4. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. / Good at 60 FPS with Vsync, Open GL 1080p AA x4. Sometimes not 100% speed, & sound issues.|tester=Val83}}
{{testing/entry|revision=4.0-1546|OS=Windows 8.1 x64|CPU=Intel Core i5-760 @ 3.5GHz|GPU=nVidia GeForce GTX 770|result=60 FPS constants avec Vsync, en Open GL 1080p AA x4. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. / Good at 60 FPS with Vsync, Open GL 1080p AA x4. Sometimes not 100% speed, & sound issues.|tester=Val83}}
{{testing/entry|revision=4.0.2312|OS=Windows 7 x64|CPU=Intel i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT555M|result=35-60FPS (depending on "busy" parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking.|tester=Rmpinky}}
{{testing/entry|revision=4.0.2312|OS=Windows 7 x64|CPU=Intel i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT555M|result=35-60FPS (depending on "busy" parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking.|tester=Rmpinky}}
{{testing/entry|revision=4.0.5852|OS=Windows 7 x64|CPU=Intel i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=Played to completion, 1600x900, vsync, Direct 3D, 60 FPS with dips to ~30 in a very few instances. Occasional  stutter on loading, mostly when entering level or bonus stages. When dipping at 30 fps, audio also start to slightly fuzz and jerk but still is syncronized and constant. After atempting last boss multiple times, transition screens (death/enter stage) started to glitch.|tester=Iscariath}}
{{testing/end}}
{{testing/end}}


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