Donkey Kong Country Returns

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Donkey Kong Country Returns
Developer(s) Retro Studios, Nintendo
Publisher(s) Nintendo
Series Donkey Kong
Platform(s) Wii
Release date(s) NA November 21, 2010
AUS December 2, 2010
EU December 3, 2010
JP December 9, 2010
Genre(s) Platform
Mode(s) Single-player, Co-op (2)
Input methods Wii Remote, Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Donkey Kong Country Returns
GameIDs SF8P01, SF8E01, SF8J01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Donkey Kong Country Returns with the classic side-scrolling play that made the original so popular, now rendered with new levels and vibrant 3D environments. When Donkey Kong's banana stash is stolen, he goes on a quest to get them back. This time, Diddy Kong joins the adventure, opening up the franchise's first opportunity for simultaneous co-op play. Diddy can hop on and off Donkey Kong's back any time, giving rookies a chance to ride along when the going gets too tough.


There are no reported problems with this title.


HD Texture Pack

There is a high definition texture pack for Donkey Kong Country Returns on the Dolphin forums.[1]

Remove 4:3 Borders

When the Wii Aspect Ratio is set to 4:3, the game will add black borders to the top & bottom of the screen to remain in 16:9. The game was designed only for 16:9 display, but the following Gecko codes will remove the borders from it to allow proper display based on the Wii settings:


C20CF210 00000009
3E408063 625249E0
8272001C C0228D90
2C130001 41820014
3E803F80 9282CE44
3E803F40 48000014
3E803F80 62940000
9282CE44 3E803F80
9282CE3C 60000000
60000000 00000000
C24E4930 00000002
C162CE3C ED0B4024
60000000 00000000
0408e4a0 38000001
0408e4cc 38000001
0414a064 38000001
0428892c 38000001
042897f8 38000001
042de078 38000001
042de290 38600001
042fcf34 38000001
044e4908 c162CE44

Notes: The 7th code is the X-FOV and the 9th one is the Y-FOV for the 4:3 setting; The 11th code is the X-FOV and the 14th code is the Y-FOV for the 16:9 aspect setting. There's also some minor graphic issues for blast effects and the projection plane with Donkey Kong in it.

Disable Bloom

This titles bloom lighting renders incorrectly /w resolutions above Native. This code disables the bloom effect.


04338900 4E800020
043382A0 4E800020


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Donkey Kong Country Returns since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-15943 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
Ishiiruka-370 Windows 10 Intel Core i5-2500k @ 3.3GHz NVIDIA GeForce GTX 650 Ti Boost Para uma experiência completamente livre de Bugs e erros, eu recomendo a revisão não oficial Dolphin-Ishiiruka.370(e0deea0).x64, nessa revisão o Game roda perfeito sem erros gráficos ou de áudio e sem travar à 1080p com 3x Native Resolution, 4x AA e 16x AF.

Download da revisão Ishiiruka.370(e0deea0) na descrição do video: Donkey Kong Country Returns Dolphin (Wii) 60 FPS FULL SPEED

r6501 Windows 7 AMD 965 Phenom II X4 @ 3.4GHz ATI Radeon HD 5770 Playable
r6631 Windows 7 Intel Core 2 Duo E4300 @ 1.8GHz NVIDIA GeForce GTS 250 Playable
r6871 Windows 7 Intel Core 2 Quad Q9550 NVIDIA GeForce GTX 275 Playable
r7093 Windows 7 Intel Core 2 Duo E8500 NVIDIA GeForce GTX 470 Playable
r7095 Linux_64 AMD Phenom II X6 1090T NVIDIA GeForce GTS 450 Playable
r7302 Windows XP Intel E7400 Core 2 Duo @ 2.8GHz NVIDIA GeForce 9800 GT Playable
r7319 Windows 7 Intel Core 2 Duo E6600 @ 3GHz NVIDIA GeForce 450 GTS 50-40FPS, Playable but not full speed.
r7561 Windows 7 AMD Phenom II X6 1090T @ 3.2GHz AMD Radeon HD 6950 playable but not full speed (50-52FPS). Gix
r7696 Windows 7 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 6950 Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.
3.0-151 Windows 7 AMD Phenom 1100T AMD Radeon HD 6850 Almost perfect 55-60 Frames, no freezes with no "Odd Primary Colored Halo", only Audio issues listed above. Aldaris
3.0-198 Windows 7 AMD Phenom II Thuban 1090t X6 @ 3.2GHz ATI Radeon HD 5700 series 1go Perfect-speed 100% 60FPS Colour problem Fixed, only Audio issues listed above Hjenovah
3.0-201 Windows 7 AMD Phenom II X4 980 @ 3.7GHz AMD Radeon HD 6870 Playable at 35-45FPS with any graphics settings; black halo around the main character and audio issues present Squareby
3.0-354 Windows 7 Intel Core i7-2600K @ 4.7GHz NVIDIA GeForce GTX 560 Ti Playable 100% at 60FPS with some Audio issues s4nt11
3.0-371 Windows 7 AMD Phenom II X4 840 @ 3.2GHz NVIDIA GeForce 9800 GT Playable at 45~60FPS with some audio issues Droover
3.0-421 Windows 7 AMD Phenom II X4 965 @ 3.825GHz NVIDIA GeForce 560 Ti Totally playable at 50-60FPS. If only my CPU was a bit faster... AgainstYourThought
3.0-721 Windows 7 Intel Core i5-650 @ 3.2GHz NVIDIA GeForce GTS 250 Pro Game freeze everytime you complete a level if you use savestates, so don't use them. Game is almost perfect at 40-60FPS. Just some minor lag. Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok. dr4g0n3
3.0-750 Windows 7 Intel Core i5-650 @ 3.2GHz NVIDIA GeForce GTS 250 Pro Game freeze everytime you complete a level if you use savestates, so don't use them. Game is playable at 20-30FPS, but no 100% speed. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. dr4g0n3
3.0-754 Windows 8 Intel Core i7-2600K @ 5.047GHz NVIDIA GeForce GTX 460 Perfect Roger Carvalho
3.0-763 Windows 7 Intel Core i5-2450M AMD Radeon HD 7610M Perfect. I have VBeam Emulation on .. with this 50-60FPS Chinmorph
3.5 Windows 8 Intel Core i7-3630QM @ 2.4GHz NVIDIA GeForce GT 650M Perfect. To all NVIDIA users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after the video. ZanBolt
3.5-144 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 540M Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60FPS bbc
3.5-1579 Windows 8 Intel Core i7-3630QM @ 3.2GHz NVIDIA GeForce GT 635M Perfect. 50-60FPS in 720p, 45-60FPS in 1080p mbc07
3.5-2429 Windows 7 Intel Core i7-3770K NVIDIA GeForce GTX 660 Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p. Jrr123
3.5-2429 Windows 7 Intel Core i7-3770K NVIDIA GeForce GTX 660 Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p. Jrr123
4.0-1546 Windows 10 Intel Core i5-4690K NVIDIA GeForce GTX 970 60FPS Ultra settings + SweetFX. Some slowdowns in the menus and audio crackles. Janyz
4.0-1546 Windows 8.1 Intel Core i5-760 @ 3.5GHz NVIDIA GeForce GTX 770 60FPS constants avec Vsync, en Open GL 1080p AA x4. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. / Good at 60FPS with Vsync, Open GL 1080p AA x4. Sometimes not 100% speed, & sound issues. Val83
4.0-2312 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 555M 35-60FPS (depending on "busy" parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking. Rmpinky
4.0-5852 Windows 7 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 570 Played to completion, 1600x900, vsync, Direct 3D, 60FPS with dips to ~30 in a very few instances. Occasional stutter on loading, mostly when entering level or bonus stages. When dipping at 30FPS, audio also start to slightly fuzz and jerk but still is syncronized and constant. After atempting last boss multiple times, transition screens (death/enter stage) started to glitch. Iscariath
4.0-9211 Windows 10 Intel Core i5-4570 @ 3.2GHz NVIDIA GeForce GTX 960 OpenGL, 3x native res 4xAA 16xAF, everything else default, no graphic or audio glitches, mostly 60 fps, dipping occasionally but totally playable. Only once after completing a late level, the framerate dropped huge and had to restart dolphin. Jesse
5.0 Windows 10 Intel Core 2 Quad Q6600 @ 2.4GHz NVIDIA GeForce GTX 550 Ti At default settings, the game runs at 75~90%. Interestingly enough, the game runs at full speed when underclocking the CPU down to 50% (Config --> Advanced --> CPU Options --> Enable CPU Clock Override) at the cost of other benefits (longer loading times, slow downs in overworld map, etc). In my case, I underclocked the CPU down to 25% (182 MHz). Anything lower than 25% will slow down the game, same when overclocking past 100%, so I would suggest values between 25 and 50% for this game.
5.0-3071 Windows 10 AMD FX 8320 @ 4.00GHz NVIDIA GeForce GTX 1070 Solid 60 FPS. Running in 4k with 6x native resolution. Tested with D3D11 , D3D12 and Vulkan

Occasional minor stutter and sound crackling during loading (overall = Near perfect)


Gameplay Videos