Dragon Ball: Revenge of King Piccolo: Difference between revisions

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(→‎Gameplay Videos: New Emulator_Team video.)
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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Flickering ===
=== <s>Flickering</s> ===
This game requires the External Frame Buffer (XFB) to be on and set to either Virtual or Real to avoid flickering - flipping between normal game video and solid black every other frame. Virtual XFB is set by default in the GameINI, but if you open the graphics configuration window while the game is running, the GUI settings will override the GameINI and this problem may occur.
This game requires the External Frame Buffer (XFB) to be on and set to either Virtual or Real to avoid flickering - flipping between normal game video and solid black every other frame. Virtual XFB is set by default in the GameINI, but if you open the graphics configuration window while the game is running, the GUI settings will override the GameINI and this problem may occur.
 
Corrected with Hybrid XFB in {{revision|5.0-5874}}.


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== Configuration ==
== Configuration ==
{{Config
{{Config
|xfb      = Virtual
|xfbnotes = Avoid flickering
}}
}}


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{{VersionCompatibilityVersion|4.0.2|***|Verified game crash during the game}}
{{VersionCompatibilityVersion|4.0.2|***|Verified game crash during the game}}
{{VersionCompatibilityVersion|5.0|****|Game Crash fixed sometime before release}}
{{VersionCompatibilityVersion|5.0|****|Game Crash fixed sometime before release}}
{{VersionCompatibilityVersion|5.0-5874|*****|XFB flickering resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}