Driver: San Francisco
Driver: San Francisco marks the return of the established video game series that has sold 14 million copies worldwide. Gamers will play as Detective John Tanner on a relentless manhunt for crime lord Charles Jericho through the hills of the City by the Bay. Thanks to a groundbreaking gameplay feature, players can now seamlessly "shift" between well over a hundred licensed vehicles, keeping them constantly in the heart of the action. With its timeless setting, unique car handling and renewed playability, Driver: San Francisco will revitalize the classic free-roaming, cinematic car chase experience for the current generation of gaming platforms.
Driver: San Francisco | |
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Developer(s) | Ubisoft Reflections |
Publisher(s) | Ubisoft |
Series | Driver |
Platform(s) | Wii |
Release date(s) | NA September 6, 2011 EU/AUS September 20 2012 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Invalid Read Errors
Starting a new game spews many Invalid Read errors. Disable Panic Handers to avoid these.
Unlimited FPS
This game seems to update at whatever framerate it wants; meaning that on slower computers, even though it is running 60+ fps, the VPS will be under 60; resulting in audio/visual lag. The only workaround for this it to use dualcore and have a fast enough computer to satiate the game's demands for GPU. Single Core seems to be impossible to run full speed.
Cutscenes
The comic book cutscenes require non-fast Texture Cache Accuracy to display. Refer issue 10703. Fixed by 5.0-12656.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
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Use Panic Handlers | Off | Allow gameplay start without Invalid Read errors |
Graphics
Config | Setting | Notes |
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Texture Cache Accuracy | Position 2 | Allows Comicbook Style Cutscenes to render |
Version Compatibility
The graph below charts the compatibility with Driver: San Francisco since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-8627 | Windows 7 | Intel Core i5-3570K @ 3.8GHz | NVIDIA GeForce GTX 760 | Plays well in dualcore, unplayable in single core due to Dolphin's emulated GPU timings in single core being different. | JMC47 |