Driver: San Francisco

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Driver: San Francisco
DriverSFWii.jpg
Developer(s) Ubisoft Reflections
Publisher(s) Ubisoft
Series Driver
Platform(s) Wii
Release date(s) NA September 6, 2011
EU/AUS September 20 2012
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote + Nunchuk, Nintendo DS
Compatibility 5Stars5.pngEdit rating: Driver: San Francisco
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
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Driver: San Francisco marks the return of the established video game series that has sold 14 million copies worldwide. Gamers will play as Detective John Tanner on a relentless manhunt for crime lord Charles Jericho through the hills of the City by the Bay. Thanks to a groundbreaking gameplay feature, players can now seamlessly "shift" between well over a hundred licensed vehicles, keeping them constantly in the heart of the action. With its timeless setting, unique car handling and renewed playability, Driver: San Francisco will revitalize the classic free-roaming, cinematic car chase experience for the current generation of gaming platforms.

Emulation Information

DS Connection Support

While Dolphin does emulate the IOS modules for broadcasting and connecting to the Nintendo DS, there is no infrastructure to actually connect to any emulator or hardware unit.

Problems

Invalid Read Errors

Starting a new game spews many Invalid Read errors (issue 12257). Disable Panic Handers to avoid these. Fixed by 5.0-13447

Unlimited FPS

This game seems to update at whatever framerate it wants; meaning that on slower computers, even though it is running 60+FPS, the VPS will be under 60FPS; resulting in audio/visual lag. The only workaround for this it to use Dual Core and have a fast enough computer to satiate the game's demands for GPU. Single Core seems to be impossible to run full speed. Fixed by remedial GPU timings to Single Core.

Cutscenes

The comic book cutscenes require non-fast Texture Cache Accuracy to display. Refer issue 10703. Fixed by 5.0-12656.

Enhancements

Texture Filtering

Setting Texture Filtering option to Force Linear will break videos.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Filtering Off Preserve video output

Version Compatibility

The graph below charts the compatibility with Driver: San Francisco since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8627 Windows 7 Intel Core i5-3570K @ 3.8 GHz NVIDIA GeForce GTX 760 Plays well in dualcore, unplayable in single core due to Dolphin's emulated GPU timings in single core being different. JMC47

Gameplay Videos