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Progress Continues
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Aplayer12345 (talk | contribs) m (→Testing) |
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=== Missing Boulder Shadows === | === Missing Boulder Shadows === | ||
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backend. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}. | In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backend. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}. | ||
=== Shadow Distortion === | === Shadow Distortion === | ||
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{{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin|}} | {{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin|}} | ||
{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}} | {{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}} | ||
=== {{s}}16:9{{/s}} === | |||
This game has 16:9 display capability, but requires setting Dolphin's Aspect Ratio setting to "Force 16:9" while setting the game to the "Widescreen" screen mode in the game's internal options. | |||
=== {{s}}Story Mode Cutscenes Blackscreen{{/s}} === | === {{s}}Story Mode Cutscenes Blackscreen{{/s}} === |
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