F-Zero GX: Difference between revisions

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=== Missing Boulder Shadows ===
=== Missing Boulder Shadows ===
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backend. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}.
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backend. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}.
=== {{s}}16:9{{/s}} ===
This game has 16:9 display capability, but requires setting the game to the "Widescreen" screen mode in the game's internal options, and setting Dolphin's Aspect Ratio setting to "Force 16:9".


=== Shadow Distortion ===
=== Shadow Distortion ===
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{{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin|}}
{{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin|}}
{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}}
{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}}
=== {{s}}16:9{{/s}} ===
This game has 16:9 display capability, but requires setting Dolphin's Aspect Ratio setting to "Force 16:9" while setting the game to the "Widescreen" screen mode in the game's internal options.


=== {{s}}Story Mode Cutscenes Blackscreen{{/s}} ===
=== {{s}}Story Mode Cutscenes Blackscreen{{/s}} ===
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