F-Zero GX: Difference between revisions

No change in size ,  25 February 2016
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=== Dual Core Resets ===
=== Dual Core Resets ===
When Dual Core mode is enabled, the game may reset randomly. It generally only resets on the first run and plays fine after that, but it may reset in game. It has been tested and is pretty reliable, but it may reset anyway. Use at your own risk. For an absolute fix, uncheck "Enable Dual Core", or for a faster performing fix, check "Synchronize GPU thread" as per gameINI advice.
When Dual Core mode is enabled, the game may reset randomly. It generally only resets on the first run and plays fine after that, but it may reset in game. It has been tested and is pretty reliable, but it may reset anyway. Use at your own risk. For an absolute fix, uncheck "Enable Dual Core", or for a faster performing fix, check "Synchronize GPU thread" as per gameINI advice.
=== {{s}}Raindrop Mask{{/s}} ===
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}. D3D fixed by {{revision|4.0-8715}}.
{{image|F-ZeroGX-Raindrops.jpg|D3D. The right half is correct, left is not|br}}


=== Missing Boulder Shadows ===
=== Missing Boulder Shadows ===
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When using the emblem editor, it will fail to correctly update on Medium and Fast Texture Cache Accuracy levels.  To fix, use "Safe."
When using the emblem editor, it will fail to correctly update on Medium and Fast Texture Cache Accuracy levels.  To fix, use "Safe."
=== {{s}}Raindrop Mask{{/s}} ===
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}. D3D fixed by {{revision|4.0-8715}}.
{{image|F-ZeroGX-Raindrops.jpg|D3D. The right half is correct, left is not|br}}


=== {{s}}Shadow Distortion{{/s}} ===
=== {{s}}Shadow Distortion{{/s}} ===
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