F-Zero GX: Difference between revisions

26 bytes removed ,  8 October 2016
(→‎Configuration: Rain is now correctly rendered in Direct 3D since 2016)
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*Starting in {{revision|4.0-651}}, V-Sync is forced on in OpenGL and cannot be disabled. Fixed by {{revision|4.0-994}}.
*Starting in {{revision|4.0-651}}, V-Sync is forced on in OpenGL and cannot be disabled. Fixed by {{revision|4.0-994}}.


=== Dual Core Resets ===
=== {{s}}Dual Core Resets{{/s}} ===
When Dual Core mode is enabled, the game may reset randomly. It generally only resets on the first run and plays fine after that, but it may reset in game. It has been tested and is pretty reliable, but it may reset anyway. Use at your own risk. For an absolute fix, uncheck "Enable Dual Core", or for a faster performing fix, check "Synchronize GPU thread" as per gameINI advice.
When Dual Core mode is enabled, the game may reset randomly. It generally only resets on the first run and plays fine after that, but it may reset in game. It has been tested and is pretty reliable, but it may reset anyway. Use at your own risk. For an absolute fix, uncheck "Enable Dual Core", or for a faster performing fix, check "Synchronize GPU thread" as per gameINI advice. Fixed with {{Revision|5.0-1012}}, where Sync GPU is enabled by default in Game-Ini.
 
'''Fixed with [https://github.com/dolphin-emu/dolphin/pull/4269 PR-4269]. Sync GPU is enabled by default in Game-Ini'''


=== Missing Boulder Shadows ===
=== Missing Boulder Shadows ===