F-Zero GX: Difference between revisions

244 bytes added ,  27 December 2014
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{{testing/entry|revision=4.0.2|OS=Linux (Arch) x86_64|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=nVidia GeForce GTS 450|result=Playable. Occasional slowdowns, usually when starting a race. Rare [[#Shadow Distortion|shadow distortion]].|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Linux (Arch) x86_64|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=nVidia GeForce GTS 450|result=Playable. Occasional slowdowns, usually when starting a race. Rare [[#Shadow Distortion|shadow distortion]].|tester=10n45}}
{{testing/entry|revision=4.0-3669|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=nVidia GeForce GTX 580|result=OpenGL, 1080p, IR:Windows Size, AA 4x, AF 4x: 50-60fps. (Solid 60fps if 'Skip EFB Access to CPU' checked with AA:none, AF:1x). I had to turn Vsync on from nVidia control panel.|tester=lelobeach}}
{{testing/entry|revision=4.0-3669|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=nVidia GeForce GTX 580|result=OpenGL, 1080p, IR:Windows Size, AA 4x, AF 4x: 50-60fps. (Solid 60fps if 'Skip EFB Access to CPU' checked with AA:none, AF:1x). I had to turn Vsync on from nVidia control panel.|tester=lelobeach}}
{{testing/entry|revision=4.0-4647|OS=Windows 8 x64|CPU=Intel core i5-4200u|GPU=Intel hd Graphics 4400|result=OpenGL , Skip EFB , 50Hz / FPS European Version , No V-Sync , Hangs on intro if Directx with 60/50 fps or OpenGL 60 fps|tester=Zcair}}
{{testing/end}}
{{testing/end}}


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