F-Zero GX: Difference between revisions

(→‎Dual Core Resets: Consistency. Also, made the game stop crashing for me.)
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{{testing/entry|revision=4.0-3669|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=nVidia GeForce GTX 580|result=OpenGL, 1080p, IR:Windows Size, AA 4x, AF 4x: 50-60fps. (Solid 60fps if 'Skip EFB Access to CPU' checked with AA:none, AF:1x). I had to turn Vsync on from nVidia control panel.|tester=lelobeach}}
{{testing/entry|revision=4.0-3669|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=nVidia GeForce GTX 580|result=OpenGL, 1080p, IR:Windows Size, AA 4x, AF 4x: 50-60fps. (Solid 60fps if 'Skip EFB Access to CPU' checked with AA:none, AF:1x). I had to turn Vsync on from nVidia control panel.|tester=lelobeach}}
{{testing/entry|revision=4.0-4647|OS=Windows 8 x64|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=OpenGL , Skip EFB , 50Hz / FPS European Version , No V-Sync , Hangs on intro if Directx with 60/50 FPS or OpenGL 60 FPS|tester=Zcair}}
{{testing/entry|revision=4.0-4647|OS=Windows 8 x64|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=OpenGL , Skip EFB , 50Hz / FPS European Version , No V-Sync , Hangs on intro if Directx with 60/50 FPS or OpenGL 60 FPS|tester=Zcair}}
{{testing/entry|revision=4.0-5962|OS=Windows 7 x64|CPU=Intel Core i5-4460|GPU=nVidia GeForce GTX 660 Ti|result=Settings differed from default: Direct3D, 2.5x Native, 4x AA, 16x AF, "Dual Core" unchecked, "Skip EFB Access from CPU" checked, "VSync" unchecked (Adaptive VSync enabled in NCP). Tested two entire Grand Prix cups. Full speed 98% of the time. Loss of speed is due to minor stutters usually during the first 3-7 seconds of a race (not in every race though) and about 1-2 stutters during the rest of the race. Not a single crash! Shadows never glitched unless a save state got loaded. Other NCP settings used: Max Pre-Rendered Frames set to "1". It helps reduce input lag with VSync, which is important for this game. Overall, satisfying performance!|tester=Jodeth}}
{{testing/end}}
{{testing/end}}


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