F-Zero GX: Difference between revisions

307 bytes removed ,  23 November 2015
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The undo went wonky. Sorry.
m (Undo revision 115505 by MaJoR (talk) Added FPRF back but towards the bottom of the problem list (like the MMU Speed Hack) but strikethrough. If you still don't want it there, just undo my edit.)
m (The undo went wonky. Sorry.)
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== Problems ==
== Problems ==
=== Race Camera and Models Messed Up ===
Make sure "Enable FPRF" (i.e. Floating Point Result Flag) is checked in the game settings. Without it, no races will be playable and the game will have very odd behavior throughout.
{{image|F-ZeroGX-FPRF-Off.png|FPRF off}}
{{image|F-ZeroGX-FPRF-On.png|FPRF on|br}}
=== Raindrop Mask ===
=== Raindrop Mask ===
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}.
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}.
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