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Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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== Problems == | == Problems == | ||
=== V-Sync Crashes === | === V-Sync Crashes === | ||
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point where it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this. Alternatively, for NVIDIA GPUs, Adaptive V-Sync can be enabled and not cause F-Zero GX to crash. | If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point where it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this. Alternatively, for NVIDIA GPUs, Adaptive V-Sync can be enabled and not cause F-Zero GX to crash. | ||
*Starting in {{revision|4.0-651}}, V-Sync is forced on in OpenGL and cannot be disabled. Fixed by {{revision|4.0-994}}. | *Starting in {{revision|4.0-651}}, V-Sync is forced on in OpenGL and cannot be disabled. Fixed by {{revision|4.0-994}}. | ||
=== Missing Boulder Shadows === | === Missing Boulder Shadows === | ||
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=== Emblem Editor Issues === | === Emblem Editor Issues === | ||
When using the emblem editor, it will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. To fix, use "Safe." | |||
When | |||
=== {{s}}Dual Core Resets{{/s}} === | |||
When Dual Core mode is enabled, the game may reset randomly. It generally only resets on the first run and plays fine after that, but it may reset in game. It has been tested and is pretty reliable, but it may reset anyway. Use at your own risk. For an absolute fix, uncheck "Enable Dual Core", or for a faster performing fix, check "Synchronize GPU thread" as per gameINI advice. Fixed with {{Revision|5.0-1012}}, where Sync GPU is enabled by default in Game-Ini. | |||
== Configuration == | == Configuration == |