Fire Emblem: Path of Radiance: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller, Game Boy Advance
|input    = GameCube Controller, Game Boy Advance
|forumlink = http://forums.dolphin-emu.org/Thread-gc-fire-emblem-path-of-radiance--26131
|forumlink = https://forums.dolphin-emu.org/Thread-gc-fire-emblem-path-of-radiance--26131
}}
}}


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== Enhancements ==
== Enhancements ==
=== Texture Filtering ===
=== Texture Filtering ===
Forced Texture Filtering can cause odd lines in the faces of characters; it should not be used for this game. Anisotropic Filtering will cause the same issue in D3D.
Setting Texture Filtering to Force Linear can cause odd lines in the faces of characters; it should not be used for this game. Setting it to Anisotropic will cause the same issue in D3D.


=== Widescreen Patch ===
=== Anti-Aliasing ===
==== NA ====
Somewhat similar to Texture Filtering, anti-aliasing (8x MSAA and 8x SSAA, but not FXAA) can cause faint, grey lines to appear on the faces of characters.
<pre>$16:9 Widescreen
04926328 3FE38E39
</pre>


=== Widescreen===
==== EU ====
==== EU ====
<pre>$16:9 Widescreen
<pre>$16:9 Widescreen
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = OpenGL
|gfxbackend             = OpenGL
|gfxbackendnotes = Allow anisotropic filtering /wo lines on character faces
|gfxbackendnotes         = Allow anisotropic filtering /wo lines on character faces
|forcefilter = Off
|forcetexturefiltering = Default
|forcefilternotes = Avoid odd lines on character faces
|forcetexturefilteringnotes = Avoid odd lines on character faces
}}
}}


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{{testing/entry|revision=5.0-1694|OS=Windows 10|CPU=Intel Core i5-4430 @ 3 GHz|GPU=NVIDIA GeForce GTX 950|result=No problem whatsoever|tester=kiwi}}
{{testing/entry|revision=5.0-1694|OS=Windows 10|CPU=Intel Core i5-4430 @ 3 GHz|GPU=NVIDIA GeForce GTX 950|result=No problem whatsoever|tester=kiwi}}
{{testing/entry|revision=5.0-3414|OS=Debian Sid|CPU=Intel Core i5-3570K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 970|result=Almost perfect running the Vulkan backend with IR at 3x Native(1920x1584), AA at 2x MSAA, and AF at 2x. The only occasional issue was the same odd lines on the character portraits.|tester=ConvexEd}}
{{testing/entry|revision=5.0-3414|OS=Debian Sid|CPU=Intel Core i5-3570K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 970|result=Almost perfect running the Vulkan backend with IR at 3x Native(1920x1584), AA at 2x MSAA, and AF at 2x. The only occasional issue was the same odd lines on the character portraits.|tester=ConvexEd}}
{{testing/entry|revision=5.0-19368|OS=SteamOS 3.4.8|CPU=Steam Deck APU @ 3.5GHz|GPU=Steam Deck APU|result=Runs mostly well on the Steam Deck, but has a tendency to hang up when entering the Steam menu or sleep mode. Disabling dual core appears to fix the issue.|tester=Stewmat}}
{{testing/end}}
{{testing/end}}


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