Fire Emblem: Path of Radiance: Difference between revisions

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=== Texture Filtering ===
=== Texture Filtering ===
Forced Texture Filtering can cause odd lines in the faces of characters; it should not be used for this game. Anisotropic Filtering will cause the same issue in D3D.
Forced Texture Filtering can cause odd lines in the faces of characters; it should not be used for this game. Anisotropic Filtering will cause the same issue in D3D.
=== Anti-Aliasing ===
Somewhat similar to Forced Texture Filtering, anti-aliasing (MSAA and SSAA) can cause faint, grey lines to appear on the faces of characters.


=== Widescreen Patch ===
=== Widescreen Patch ===