Fire Emblem: Path of Radiance: Difference between revisions

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{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Until now the game is running perfectly, very stable. Internal resolution at 4x.|tester=guilhermerx7}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Until now the game is running perfectly, very stable. Internal resolution at 4x.|tester=guilhermerx7}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD A8-3850 @ 2.9GHz|GPU=AMD Radeon HD 6550D|result=Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD A8-3850 @ 2.9GHz|GPU=AMD Radeon HD 6550D|result=Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.|tester=}}
{{testing/entry|revision=4.0-1871|OS=Windows 8.1 x64|CPU=Intel i7-3770k @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}}
{{testing/entry|revision=4.0-1871|OS=Windows 8.1 x64|CPU=Intel Core i7-3770k @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}}
{{testing/end}}
{{testing/end}}