Fire Emblem: Radiant Dawn: Difference between revisions

(Readd the old test entry: don't replace entries, just add another one...)
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{{testing/entry|revision=3.5 |OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=nVidia GeForce GTX 570|result=Good, purple lines around characters mouth go away with anisotropic filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment. I didn't experience crashes at other moments. The biggest problem along the crashes is the sound. There are many many glitches|tester=Titouf}}
{{testing/entry|revision=3.5 |OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=nVidia GeForce GTX 570|result=Good, purple lines around characters mouth go away with anisotropic filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment. I didn't experience crashes at other moments. The biggest problem along the crashes is the sound. There are many many glitches|tester=Titouf}}
{{testing/entry|revision=3.5-1624|OS=Windows 8 x64|CPU=Intel Core 2 Quad @ 3GHz|GPU=ATI Radeon HD 5770|result=Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine.|tester=Rosierose}}
{{testing/entry|revision=3.5-1624|OS=Windows 8 x64|CPU=Intel Core 2 Quad @ 3GHz|GPU=ATI Radeon HD 5770|result=Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine.|tester=Rosierose}}
{{testing/entry|revision=4.0.2|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=nVidia GeForce GTS 450|result=Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=nVidia GeForce GTS 450|result=Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds.|tester=10n45}}
{{testing/entry|revision=4.0-2954|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=nVidia GeForce GTS 450|result=Now perfect. Audio sync issues have recently been fixed, runs perfectly.|tester=10n45}}
{{testing/entry|revision=4.0-2954|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=nVidia GeForce GTS 450|result=Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items.|tester=10n45}}
{{testing/entry|revision=4.0-3518|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=nVidia GeForce GTS 450|result=The item and staves bug was fixed, and Dolphin doesn't crash after using a Galdr. The opening cinematic's bug is still there.|tester=10n45}}
{{testing/end}}
{{testing/end}}


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