Fire Emblem: Radiant Dawn: Difference between revisions

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Text replacement - "nVidia" to "NVIDIA"
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{{testing/entry|revision=r7478 |OS=Windows 7 x64|CPU=AMD Athlon II X4 640|GPU=ATI Radeon HD 5770|result=Good, purple lines around characters mouth won't go away, even with anisotropic  
{{testing/entry|revision=r7478 |OS=Windows 7 x64|CPU=AMD Athlon II X4 640|GPU=ATI Radeon HD 5770|result=Good, purple lines around characters mouth won't go away, even with anisotropic  
filtering x1|tester=}}
filtering x1|tester=}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Mostly perfect, sometimes sound glitches.|tester=MiniBolt}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=NVIDIA GeForce GT 430|result=Mostly perfect, sometimes sound glitches.|tester=MiniBolt}}
{{testing/entry|revision=3.0-549|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=nVidia GeForce GT 420M|result=Runs fluently. Some minor speed problems (rarely runs at full speed). No graphic issues.|tester=}}
{{testing/entry|revision=3.0-549|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=NVIDIA GeForce GT 420M|result=Runs fluently. Some minor speed problems (rarely runs at full speed). No graphic issues.|tester=}}
{{testing/entry|revision=3.5 |OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=nVidia GeForce GTX 570|result=Good, purple lines around characters mouth go away with anisotropic filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment. I didn't experience crashes at other moments. The biggest problem along the crashes is the sound. There are many many glitches|tester=Titouf}}
{{testing/entry|revision=3.5 |OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=NVIDIA GeForce GTX 570|result=Good, purple lines around characters mouth go away with anisotropic filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment. I didn't experience crashes at other moments. The biggest problem along the crashes is the sound. There are many many glitches|tester=Titouf}}
{{testing/entry|revision=3.5-1624|OS=Windows 8 x64|CPU=Intel Core 2 Quad @ 3GHz|GPU=ATI Radeon HD 5770|result=Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine.|tester=Rosierose}}
{{testing/entry|revision=3.5-1624|OS=Windows 8 x64|CPU=Intel Core 2 Quad @ 3GHz|GPU=ATI Radeon HD 5770|result=Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine.|tester=Rosierose}}
{{testing/entry|revision=4.0.2|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=nVidia GeForce GTS 450|result=Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds.|tester=10n45}}
{{testing/entry|revision=4.0-2954|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=nVidia GeForce GTS 450|result=Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items.|tester=10n45}}
{{testing/entry|revision=4.0-2954|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items.|tester=10n45}}
{{testing/entry|revision=4.0-3518|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=nVidia GeForce GTS 450|result=The item and staves bug was fixed, and <s>Dolphin doesn't crash after using a Galdr</s> (see below). The opening cinematic's bug is still there.|tester=10n45}}
{{testing/entry|revision=4.0-3518|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The item and staves bug was fixed, and <s>Dolphin doesn't crash after using a Galdr</s> (see below). The opening cinematic's bug is still there.|tester=10n45}}
{{testing/entry|revision=4.0-4161|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=nVidia GeForce GTS 450|result=The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale.|tester=10n45}}
{{testing/entry|revision=4.0-4161|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale.|tester=10n45}}
{{testing/entry|revision=4.0-4762|OS=Mac OS X 10.10 x64|CPU=Intel Core i5 @ 2.4GHz|GPU=Intel Iris (HD Graphics 5100)|result=Completed the entire game without a single freeze or crash. No issues with any galdrs.|tester=Tron}}
{{testing/entry|revision=4.0-4762|OS=Mac OS X 10.10 x64|CPU=Intel Core i5 @ 2.4GHz|GPU=Intel Iris (HD Graphics 5100)|result=Completed the entire game without a single freeze or crash. No issues with any galdrs.|tester=Tron}}
{{testing/entry|revision=4.0-5841|OS=Windows 8.1 x64|CPU=Intel Core i7-4510U @ 3.0GHz|GPU=Intel HD Graphics 4000|result=The game crashes once in every ~10 uses of galdrar, has happened using Vigor, Bliss, and Valor. It seems it doesn't matter which one used.|tester=NKF98}}
{{testing/entry|revision=4.0-5841|OS=Windows 8.1 x64|CPU=Intel Core i7-4510U @ 3.0GHz|GPU=Intel HD Graphics 4000|result=The game crashes once in every ~10 uses of galdrar, has happened using Vigor, Bliss, and Valor. It seems it doesn't matter which one used.|tester=NKF98}}