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=== CPUThread === | === CPUThread === | ||
*<code>CPUThread = True</code> | *<code>CPUThread = True</code> or <code>False</code> to enable and disable "Dual Core" mode respectively. | ||
=== GFXBackend === | === GFXBackend === | ||
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=== DSPHLE === | === DSPHLE === | ||
*<code>DSPHLE = True</code> | *<code>DSPHLE = True</code> or <code>False</code> to force enable and disable ''DSP HLE'' for the game respectively. | ||
If DSP LLE | If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at [[Audio Emulation]]. | ||
=== DSPThread === | === DSPThread === | ||
*<code>DSPThread = True</code> | *<code>DSPThread = True</code> or <code>False</code> to enable and disable the ''DSP LLE on Dedicated Thread'' respectively. | ||
=== FrameLimit === | === FrameLimit === | ||
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=== UseFPS === | === UseFPS === | ||
Implemented in {{revision|4.0-265}} and later. | Implemented in {{revision|4.0-265}} and later. | ||
*<code>UseFPS = True</code> | *<code>UseFPS = True</code> to set the FrameLimiter to be based on FPS instead of the VPS. | ||
*<code>UseFPS = False</code> | *<code>UseFPS = False</code> to set the FrameLimiter to be based on VPS instead of the FPS. This is the normal behavior for the emulator. | ||
=== VBeam === | === VBeam === | ||
*<code>VBeam = True</code> | *<code>VBeam = True</code> or <code>False</code> to enable and disable the ''VBeam Speed Hack'' respectively. | ||
=== SyncGPU === | === SyncGPU === | ||
SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode. | SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode. | ||
*<code>SyncGPU = True</code> | *<code>SyncGPU = True</code> or <code>False</code> to enable and disable the ''Synchronize GPU'' respectively. | ||
=== FastDiscSpeed === | === FastDiscSpeed === | ||
Accelerates the emulated disc speed, removing any loading emulation. | Accelerates the emulated disc speed, removing any loading emulation. | ||
*<code>FastDiscSpeed = True</code> | *<code>FastDiscSpeed = True</code> or <code>False</code> to enable and disable the ''Speed up Disc Transfer Rate'' respectively. | ||
=== BlockMerging === | === BlockMerging === | ||
*<code>BlockMerging = True</code> | *<code>BlockMerging = True</code> or <code>False</code> to enable and disable the ''???'' respectively. | ||
=== MMU === | === MMU === | ||
*<code>MMU = True</code> | *<code>MMU = True</code> <code>False</code> to enable and disable the ''Memory Management Unit'' respectively. | ||
=== TLBHack === | === TLBHack === | ||
Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding. | Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding. | ||
*<code>TLBHack = True</code> | *<code>TLBHack = True</code> or <code>False</code> to enable or disable the ''MMU Speed Hack'' respectively. | ||
=== DCBZ === | === DCBZ === | ||
*<code>DCBZ = True</code> | *<code>DCBZ = True</code> or <code>False</code> to enable or disable "Skip DCBZ Clearing" | ||
== [Video_Settings] == | == [Video_Settings] == | ||
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=== wideScreenHack === | === wideScreenHack === | ||
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[# | Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#AspectRatio]] options in addition to this setting. | ||
*<code>wideScreenHack = True</code> | *<code>wideScreenHack = True</code> or <code>False</code> to enable and disable the ''Widescreen Hack'' respectively. | ||
=== MSAA === | === MSAA === | ||
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=== Fast Depth Calculation === | === Fast Depth Calculation === | ||
*<code>FastDepthCalc = True</code> or <code>False</code> to enable and disable "Fast depth calculation" respectively. | *<code>FastDepthCalc = True</code> or <code>False</code> to enable and disable "Fast depth calculation" respectively. | ||
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