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Progress Continues
We've already had 19501 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March and April 2023 Progress Report. |
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The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
GameINI
You can configure settings per game through their GameINI. GameINI is a plain text file with game's GameID as its file name and INI as its file extension. It can be retrieved from game's properties; right-click the game from game list then choose Properties from the context menu, then click on the Edit Config button and edit the empty text file that pops up. When editing, carefully arranged line, headings, and capitalization are important.
For controller settings, go to GameINI (Controller Settings).
Properties Window
These are settings you can update GameINI directly from the game properties window.
- Enable Dual Core - controls #Dual Core
- Enable MMU - controls #Memory Management Unit (MMU)
- Skip DCBZ clearing - controls #DCBZ
- Enable FPRF - controls #Floating-point Result Flag
- Synchronize GPU thread - controls #Synchronize GPU Thread
- Speed up Disc Transfer Rate - controls #Speed Up Disc Transfer Rate
- DSP HLE emulation (fast) - controls #DSP HLE
- Deterministic dual core - controls #Dualcore Determinism
- Stereoscopy Depth Percentage - controls StereoDepthPercentage in #Stereoscopic 3D Offset Settings
- Convergence - controls StereoConvergence in #Stereoscopic 3D Offset Settings
- Monoscopic Shadows - controls StereoEFBMonoDepth in #Stereoscopic 3D Offset Settings
[Core]
The following entries go under [Core] (or [Dolphin.Core]) section of the GameINI.
Dual Core
CPUThread = TrueorFalseto enable and disable "Dual Core" mode respectively.
Graphics Backend
GFXBackend = D3Dto set the video backend to Direct3D 11.GFXBackend = D3D12to set the video backend to Direct3D 12. Direct3D 12 was removed in 5.0-3774 then reintroduced in 5.0-9878, this setting will do nothing during this interval.GFXBackend = OGLto set the video backend to OpenGL.GFXBackend = Vulkanto set the video backend to Vulkan.GFXBackend = Metalto set the video backend to Metal (macOS only).GFXBackend = Software Rendererto set the video backend to Software.GFXBackend = Nullto set the video backend to Null(no output).
CPU Emulator Engine
CPUCore = 0to set the CPU emulator engine to "Interpreter".CPUCore = 1to set the CPU emulator engine to "JIT x64".CPUCore = 2to set the CPU emulator engine to "JITIL". Removed (will do nothing) in 5.0-3792 and later.CPUCore = 4to set the CPU emulator engine to "JIT ARM64".CPUCore = 5to set the CPU emulator engine to "Cached Interpreter".
Floating-point Result Flag
FPRF = TrueorFalseto enable and disable "Floating-point Result Flag" calculation respectively.
DSP HLE
DSPHLE = TrueorFalseto enable and disable "DSP HLE" respectively.
If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings, or see #DSP Emulator Engine. More information at Audio Emulation.
Emulation Speed (formerly Framelimit)
EmulationSpeed = 0.000000000will set it to "unlimited".EmulationSpeed = 0.100000001will set it to "10%".EmulationSpeed = 0.200000003will set it to "20%".EmulationSpeed = 0.300000012will set it to "30%".EmulationSpeed = 0.400000006will set it to "40%".EmulationSpeed = 0.500000000will set it to "50%".EmulationSpeed = 0.600000024will set it to "60%".EmulationSpeed = 0.699999988will set it to "70%".EmulationSpeed = 0.800000012will set it to "80%".EmulationSpeed = 0.900000036will set it to "90%".EmulationSpeed = 1.00000000will set it to "100%", as in normal emulation speed.EmulationSpeed = 1.10000002will set it to "110%".EmulationSpeed = 1.20000005will set it to "120%".EmulationSpeed = 1.30000007will set it to "130%".EmulationSpeed = 1.39999998will set it to "140%".EmulationSpeed = 1.50000000will set it to "150%".EmulationSpeed = 1.60000002will set it to "160%".EmulationSpeed = 1.70000005will set it to "170%".EmulationSpeed = 1.80000007will set it to "180%".EmulationSpeed = 1.89999998will set it to "190%".EmulationSpeed = 2.00000000will set it to "200%".
CPU Overclock
Implemented in 5.0-2302 and later.
OverclockEnable = TrueorFalseto enable and disable "CPU Overclock" respectively.Overclock = 1.0translates to "100%" CPU clock. The value of Overclock can be any float, and it acts as a multiplier; 0.5 is 50%, 1.0 is 100%, 1.5 is 150%, 2.0 is 200%, etc.
Synchronize GPU Thread
SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode.
SyncGPU = TrueorFalseto enable and disable the "Synchronize GPU thread" respectively. Even with this setting set to false, Dolphin will still synchronize the threads during idle skipping.
On Android, the Synchronize GPU thread setting instead provides three choices. To set the same configurations through the GameINI (which also works on non-Android versions) use:
SyncGPU = TrueandSyncOnSkipIdle = Truefor "Always"SyncGPU = FalseandSyncOnSkipIdle = Truefor "On idle skipping"SyncGPU = FalseandSyncOnSkipIdle = Falsefor "Never"
GPU Overclock
SyncGpuOverclock= 1.0translates to "100%" GPU clock. The value of Overclock can be any float, and it acts as a multiplier; 0.5 is 50%, 1.0 is 100%, 1.5 is 150%, 2.0 is 200%, etc. This setting has an effect only if SyncGPU is enabled or Dual Core is disabled.
Speed Up Disc Transfer Rate
Accelerates the emulated disc speed, removing any loading emulation.
FastDiscSpeed = TrueorFalseto enable and disable the "Speed up Disc Transfer Rate" respectively.
Dualcore Determinism
GPUDeterminismMode = fake-completionornoneto enable and disable "Deterministic dual core" respectively.GPUDeterminismMode = autowill only enable "Deterministic dual core" during Netplay or movie recording/playback.
Memory Management Unit (MMU)
MMU = TrueorFalseto enable and disable the "Memory Management Unit" respectively.
DCBZ
Will do nothing in 5.0-8482 and later.
DCBZ = TrueorFalseto enable and disable "Skip DCBZ Clearing" respectively.
Progressive Scan
ProgressiveScan = TrueorFalseto enable and disable "Progressive Scan" respectively.
GameCube Language
Implemented in 5.0-2023 and later.
GameCubeLanguage = 0for English or Japanese, depending on the region of the console/game.
Choose a number for the language you want from the list below:
0 = English/Japanese 1 = German 2 = French 3 = Spanish 4 = Italian 5 = Dutch
GameCube Slots
Implemented in 5.0-15842
SlotA = 8for GCI Folder. Choose a number from below list to change what is in Slot A.SlotB = 255for Nothing. Choose a number from below list to change what is in Slot B.
0 = Dummy 1 = MemoryCard 4 = Microphone 7 = Gecko 8 = GCI Folder 9 = Advance Game Port 255 = Nothing
Set the full path to the memory card file.
MemcardAPath = pathtoslotAfileMemcardAPath = pathtoslotBfile
Set the full path to the GCI Folder (since 5.0-17900.
GCIFolderAPath = gcifolderApathGCIFolderBPath = gcifolderBpath
GameCube Serial Port
Implemented in 5.0-15842
SerialPort1 = 255for nothing. Choose a number below which type of Broadband Adapter you are using.
5 = Broadband Adapter (TAP) 10 = Broadband Adapter (XLink Kai) 12 = Broadband Adapter (Built In)
BBA_MAC = MACto set the Ethernet MAC address.
BBA_XLINK_IP = 127.0.0.1to set the IP address of the PC/device where XLink Kai is running.
BBA_BUILTIN_DNS = IPADDRESSthe DNS server to use for the builtin adapter
Wii Configuration
PAL60 = Trueto enable EuRGB60 orFalseto disable.WiiSDCard = Trueto enable Wii SD/SDHC Card orFalseto disable.WiiSDCardAllowWrites = Trueto allow SDCard writes orFalseto disable.
[Controls]
See GameINI (Controller Settings)
[Video_Settings]
The following entries go under [Video_Settings] (or [Graphics.Settings]) section of the GameINI.
Internal Resolution
Values starting from 0 represent the drop down order in the list that dolphin uses.
InternalResolution = 0
Shader Compilation
ShaderCompilationMode = 0
0 = Specialized (Default) 1 = Exclusive Ubershaders 2 = Hybrid Ubershaders 3 = Skip Drawing
Compile Shaders Before Starting
WaitForShadersBeforeStarting = TrueorFalseto enable and disable "Compile Shaders Before Starting" respectively.
Texture Cache Accuracy
Controls the "Texture Cache Accuracy" setting, shown as a slider in the GUI.
SafeTextureCacheColorSamples = 0-> Texture Cache Accuracy "Safe", the left most option on the slider.SafeTextureCacheColorSamples = 512-> Texture Cache Accuracy "Middle", the middle option on the slider.SafeTextureCacheColorSamples = 128-> Texture Cache Accuracy "Fast", the right most option on the slider.
GPU Texture Decoding
EnableGPUTextureDecoding = TrueorFalseto enable and disable "GPU Texture Decoding" respectively.
Aspect Ratio
Values starting from 0 represent the drop down order in the list that dolphin uses.
AspectRatio = 0is auto, assigned based on what the emulated console indicates.AspectRatio = 1to force the aspect ratio to 16:9.AspectRatio = 2to force the aspect ratio to 4:3.AspectRatio = 3to set the aspect ratio to "Stretch to window".
Widescreen Hack
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use #Aspect Ratio options in addition to this setting.
wideScreenHack = TrueorFalseto enable and disable the "Widescreen Hack" respectively.
Anti-Aliasing
MSAA = 0will set it to the top of the list value which is "None". "2x", "4x", "8x" samples would need2,4,8to be used respectively.SSAA = TrueorFalsewill toggle between "SSAA" and "MSAA" respectively. The amount of samples used for SSAA will depend on the MSAA value above.
External Frame Buffer
Will do nothing in 5.0-5874 and later.
UseXFB = TrueorFalseto enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below:UseRealXFB = TrueorFalseto enable "Real XFB" or "Virtual XFB" respectively.
Fast Depth Calculation
FastDepthCalc = TrueorFalseto enable and disable "Fast depth calculation" respectively.
Per-Pixel Lighting
EnablePixelLighting = TrueorFalseto enable and disable "Per-Pixel Lighting" respectively.
Disable Fog
DisableFog = TrueorFalseto enable and disable "Disable Fog" respectively.
Load Custom Textures
HiresTextures = TrueorFalseto enable and disable "Load Custom Textures" respectively.
Prefetch Custom Textures
CacheHiresTextures = TrueorFalseto enable and disable "Caching custom textures to RAM on startup".
Crop to 4:3 or 16:9
Crop = FalseorTrueto crop the picture from native aspect ration to 4:3 or 16:9.
[Video_Enhancements]
The following entries go under [Video_Enhancements] (or [Graphics.Enhancements]) section of the GameINI.
Anisotropic Filtering
Values starting from 0 represent the drop down order in the list that dolphin uses.
MaxAnisotropy = 0will set it to the top of the list value of 1x equivalent of disabling it. 2x, 4x, 8x, 16x would need1,2,3,4to be used respectively.
Force Texture Filtering
As of 5.0-18025 the option changed. Valid values are: 2 for linear, 1 for nearest and 0 for no filtering.
ForceTextureFiltering = 2will set forced linear filtering.
For older builds, which at the time of writing includes beta 5.0-17995, use the following.
ForceFiltering = TrueorFalseto enable and disable "Force Texture Filtering" respectively.
Post-processing Effects
This option will only work with the OpenGL and Vulkan backend on versions before 5.0-9638. Use the names listed in the drop down menu of the option, below we use sepia as an example.
PostProcessingShader = sepia, also you can put the name of your preferred shader here.
Force 24-Bit Color
ForceTrueColor = TrueorFalseto enable and disable "Force 24-Bit Color" respectively.
Disable Copy Filter
DisableCopyFilter = TrueorFalseto enable and disable "Disable Copy Filter" respectively.
Arbitrary Mipmap Detection
ArbitraryMipmapDetection = TrueorFalseto enable and disable "Arbitrary Mipmap Detection" respectively.
[Video_Hacks]
The following entries go under [Video_Hacks] (or [Graphics.Hacks]) section of the GameINI.
EFB Copies
EFBToTextureEnable = TrueorFalseto enable "EFB to Texture" and "EFB to Ram" respectively.
Scaled EFB Copy
EFBScaledCopy = TrueorFalseto enable and disable "Scaled EFB Copy" respectively.
Skip EFB Access From CPU
EFBAccessEnable = TrueorFalseto disable and enable "Skip EFB Access From CPU" respectively. Beware that it has the opposite behavior of the GUI option!
Ignore Format Changes
EFBEmulateFormatChanges = TrueorFalseto disable and enable "Ignore Format Changes" respectively. Beware that it has the opposite behavior of the GUI option!
Bounding Box
BBoxEnable = TrueorFalseto enable and disable "Bounding Box" calculation respectively.
Vertex Rounding
VertexRounding = TrueorFalseto enable and disable "Vertex Rounding" respectively.
XFB copies
XFBToTextureEnable = TrueorFalseto enable "XFB to Texture" and "XFB to Ram" respectively.
Immediate XFB
ImmediateXFBEnable = TrueorFalseto enable and disable "Immediate XFB" respectively.
Skip Presenting Duplicate Frames
SkipDuplicateXFBs = TrueorFalseto enable and disable "Skip Presenting Duplicate Frames" respectively.
Defer EFB copies to RAM
DeferEFBCopies = TrueorFalseto enable and disable "Defer EFB Copies to RAM" respectively.
Defer EFB Cache Invalidation
EFBAccessDeferInvalidation = TrueorFalseto enable and disable "Defer EFB Cache Invalidation" respectively.
Manual Texture Sampling
FastTextureSampling = TrueorFalseto disable and enable "Manual Texture Sampling" respectively. Beware that it has the opposite behavior of the GUI option!
[Video_Hardware]
The following entries go under [Video_Hardware] (or [Graphics.Hardware]) section of the GameINI.
V-Sync
VSync = TrueorFalseto enable and disable "V-Sync" respectively.
[Video_Stereoscopy]
The following entries go under [Video_Stereoscopy] (or [Graphics.Stereoscopy] although that is currently bugged, see here) section of the GameINI.
Stereoscopic 3D Offset Settings
StereoDepthPercentage = 100Percentage to multiply with the depth value of StereoDepth in #Stereoscopic 3D Settings.StereoConvergence = 0Base convergence value to be multiplied with the percentage value of StereoConvergencePercentage in #Stereoscopic 3D Settings.StereoEFBMonoDepth = TrueorFalseto enable and disable "Monoscopic Shadows" respectively.
Stereoscopic 3D Mode
Values starting from 0 represent the drop down order in the list that dolphin uses.
StereoMode = 0
Stereoscopic 3D Settings
StereoDepth = 20Separation distance between the virtual cameras.StereoConvergencePercentage = 100Distance of the convergence plane.StereoSwapEyes = TrueorFalseto enable and disable "Swap Eyes" respectively.
[DSP]
The following entries go under [DSP] (or [Dolphin.DSP]) section of the GameINI.
Audio Backend
Backend = No audio outputBackend = ALSABackend = CubebBackend = PulseBackend = OpenALBackend = OpenSLESBackend = WASAPI (Exclusive Mode)Backend = XAudio2This option was removed in 5.0-10950 and later for many reasons, Dolphin will try to use Cubeb instead.
DSP Emulator Engine
EnableJIT = TrueorFalsefor "LLE recompiler" and "LLE interpreter" respectively. This is when #DSP HLE is disabled.
Volume
Volume = 100, values starting from 0 up to 100 max are valid.
[Wii]
Wii System Language
Implemented in 5.0-2023 and later.
Language = 1for English
Choose a number for the language you want from the list below:
0 = Japanese 1 = English 2 = German 3 = French 4 = Spanish 5 = Italian 6 = Dutch 7 = Simplified Chinese 8 = Traditional Chinese 9 = Korean
[Dolphin.BluetoothPassthrough]
Enable
Enabled = TrueorFalseto Enable or Disable bluetooth passthrough.