GameINI: Difference between revisions

50 bytes removed ,  9 July 2017
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=== Anti-Aliasing ===
=== Anti-Aliasing ===
Values starting from 0 represent the drop down order in the list that dolphin uses. Each backend has it's own list of Anti-Aliasing options so it is suggested to enforce a certain video backend along with this option.
*<code>MSAA = 0</code> will set it to the top of the list value which is "None". "2x", "4x", "8x" samples would need <code>2</code>, <code>4</code>, <code>8</code> to be used respectively. Prior to {{revision|4.0-8385}}, values starting from 0 represent the drop down order in the list that dolphin uses.
*<code>MSAA = 0</code> will set it to the top of the list value which is 'Off' for all backends, for values starting from 1 the result will vary depending on the backend used, check the drop list in the GUI and start counting from 0 to find which Anti-Aliasing option will be used for values higher than zero.
*<code>SSAA = True</code> or <code>False</code> will toggle between "SSAA" and "MSAA" respectively. The amount of samples used for SSAA will depend on the MSAA value above.


=== External Frame Buffer ===
=== External Frame Buffer ===
6,576

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