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=== Floating-point Result Flag === | === Floating-point Result Flag === | ||
Implemented in {{revision|4.0-2777}} and later. | Implemented in {{revision|4.0-2777}} and later. | ||
*<code>FPRF = True</code> or <code>False</code> to | *<code>FPRF = True</code> or <code>False</code> to enable and disable "Floating-point Result Flag" calculation respectively. | ||
=== DSP HLE === | === DSP HLE === | ||
*<code>DSPHLE = True</code> or <code>False</code> to | *<code>DSPHLE = True</code> or <code>False</code> to enable and disable "DSP HLE" respectively. | ||
If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at [[Audio Emulation]]. | If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings, or see [[#DSP Emulator Engine]]. More information at [[Audio Emulation]]. | ||
=== DSP LLE on Dedicated Thread === | === DSP LLE on Dedicated Thread === | ||
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=== Widescreen Hack === | === Widescreen Hack === | ||
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#Aspect Ratio]] options in addition to this setting. | Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#Aspect Ratio]] options in addition to this setting. | ||
*<code>wideScreenHack = True</code> or <code>False</code> to enable and disable the | *<code>wideScreenHack = True</code> or <code>False</code> to enable and disable the "Widescreen Hack" respectively. | ||
=== Anti-Aliasing === | === Anti-Aliasing === | ||
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=== Post-processing Effects === | === Post-processing Effects === | ||
This option will only work with the | This option will only work with the OpenGL and Vulkan backend. Use the names listed in the drop down menu of the option, below we use sepia as an example. | ||
*<code>PostProcessingShader = sepia</code>, also you can put the name of your preferred shader here. | *<code>PostProcessingShader = sepia</code>, also you can put the name of your preferred shader here. | ||
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*<code>Backend = XAudio2</code> | *<code>Backend = XAudio2</code> | ||
=== | === DSP Emulator Engine === | ||
*<code>EnableJIT = True</code> | *<code>EnableJIT = True</code> or <code>False</code> for "LLE recompiler" and "LLE interpreter" respectively. This is when [[#DSP HLE]] is disabled. | ||
=== Volume === | === Volume === |
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