GameINI: Difference between revisions

900 bytes removed ,  8 August 2018
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You can configure settings per game through their GameINI. GameINI is a plain text file with game's GameID as its file name and INI as its file extension. It can be retrieved from game's properties, right-click the game from game list then choose '''Properties''' from the context menu, then click on the '''Edit Config''' button and edit the empty text file that pops up. When editing, carefully arranged line, headings, and capitalization are important.
You can configure settings per game through their GameINI. GameINI is a plain text file with game's GameID as its file name and INI as its file extension. It can be retrieved from game's properties, right-click the game from game list then choose '''Properties''' from the context menu, then click on the '''Edit Config''' button and edit the empty text file that pops up. When editing, carefully arranged line, headings, and capitalization are important.
For controller settings, go to [[GameINI (Controller Settings)]].


== Properties Window ==
== Properties Window ==
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Values starting from 0 represent the drop down order in the list that dolphin uses.
Values starting from 0 represent the drop down order in the list that dolphin uses.
*<code>InternalResolution = 0</code>
*<code>InternalResolution = 0</code>
=== Shader Compilation ===
*<code>ShaderCompilationMode = 0</code>
<pre>0 = Synchronous
1 = Synchronous (Ubershaders)
2 = Asynchronous (Ubershaders)
3 = Asynchronous (Skip Drawing)</pre>
=== Compile Shaders Before Starting ===
*<code>WaitForShadersBeforeStarting = True</code> or <code>False</code> to enable and disable "Compile Shaders Before Starting" respectively.


=== Texture Cache Accuracy ===
=== Texture Cache Accuracy ===
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=== Volume ===
=== Volume ===
*<code>Volume = 100</code>, values starting from 0 up to 100 max are valid.
*<code>Volume = 100</code>, values starting from 0 up to 100 max are valid.
== [Controls] ==
The following entries go under [Controls] section of the GameINI.
=== GameCube Controller Port ===
<pre>
PadType0 = 0
PadType1 = 0
PadType2 = 0
PadType3 = 0
</pre>
=== GameCube Controller Profile ===
The GameCube controller profile to be used for player 1 to 4.
<pre>
PadProfile1 = Name of Profile
PadProfile2 = Name of Profile
PadProfile3 = Name of Profile
PadProfile4 = Name of Profile
</pre>
Change ''Name of Profile'' to the name of an existing control profile. It requires that you have created and saved a new control profile beforehand for the emulated GameCube controller.
=== Wii Remote ===
Values starting from 0 represent the drop down order in the list that dolphin uses.
<pre>
WiimoteSource0 = 0
WiimoteSource1 = 0
WiimoteSource2 = 0
WiimoteSource3 = 0
</pre>
=== Balance Board ===
<code>WiimoteSourceBB = 0</code> or <code>2</code> to disable and enable the "Real Balance Board" respectively.
=== Wii Remote Profile ===
The Wii Remote profile to be used for player 1 to 4.
<pre>
WiimoteProfile1 = Name of Profile
WiimoteProfile2 = Name of Profile
WiimoteProfile3 = Name of Profile
WiimoteProfile4 = Name of Profile
</pre>
Change ''Name of Profile'' to the name of an existing control profile. It requires that you have created and saved a new control profile beforehand for the emulated Wii Remote.


== [Wii] ==
== [Wii] ==
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