Geist: Difference between revisions

No change in size ,  18 June 2017
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{{testing/entry|revision=4.0-5422|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GTX 460|result=Completed more than half the game in like 4 hours non-stop play. Only ran into one rare issue. The rooms don't load at all at after a few rooms but resolved it with restarting the level and the issue didn't happen again so I think it was due to my pc locking up during load with is normal of my pc so I think it not Dolphin that did it. Little slowdowns in some areas but not really noticeable. 80 to 100% speed.|tester=Drshaw}}
{{testing/entry|revision=4.0-5422|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GTX 460|result=Completed more than half the game in like 4 hours non-stop play. Only ran into one rare issue. The rooms don't load at all at after a few rooms but resolved it with restarting the level and the issue didn't happen again so I think it was due to my pc locking up during load with is normal of my pc so I think it not Dolphin that did it. Little slowdowns in some areas but not really noticeable. 80 to 100% speed.|tester=Drshaw}}
{{testing/entry|revision=4.0-9050|OS=Windows 10|CPU=AMD FX-8370 @ 4.25 GHz|GPU=AMD R9 390|result=Horribly Broken with HLE, OPCode errors when drawing weapon for the first time, leading to Dolphin crashing.|tester=}}
{{testing/entry|revision=4.0-9050|OS=Windows 10|CPU=AMD FX-8370 @ 4.25 GHz|GPU=AMD R9 390|result=Horribly Broken with HLE, OPCode errors when drawing weapon for the first time, leading to Dolphin crashing.|tester=}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3 @ 2.93GHz|GPU=NVIDIA GeForce GTX 960|result=115% CPU clock, 2.5x Native resolution, 16x, FXAA, Per pixle lighting, Panic handlers off. I hadn't run into any OP code errors from the above tests. Aside from many texture glitches when loading into a new area, (Eventually they go away.) physics sometimes behaving in ways they shouldn't and the occasional imp glitching through a closed door It works fine. The game is much easier than I remember but that could just be me. The game is perfectly playable in single player at least to the fourth boss without any crashes and only minor slowdowns. Multiplayer untested.|tester=Nexeleon}}
{{testing/entry|revision=5.0-1103|OS=Windows 10|CPU=Intel Xeon E5 v3 @ 2.30GHz|GPU=NVIDIA GeForce GTX 780|result=Game had frequent slowdowns both during cutscenes and gameplay. With the slowdowns came the occasional audio crackle. There were no major graphical issues from what little I played. Unfortunately, I encountered OPCode errors ~10 minutes into gameplay, which led to the eventual crashing of Dolphin. I was able to get farther than the initial weapon acquisition, however.|tester=saintschultz}}
{{testing/entry|revision=5.0-1103|OS=Windows 10|CPU=Intel Xeon E5 v3 @ 2.30GHz|GPU=NVIDIA GeForce GTX 780|result=Game had frequent slowdowns both during cutscenes and gameplay. With the slowdowns came the occasional audio crackle. There were no major graphical issues from what little I played. Unfortunately, I encountered OPCode errors ~10 minutes into gameplay, which led to the eventual crashing of Dolphin. I was able to get farther than the initial weapon acquisition, however.|tester=saintschultz}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3 @ 2.93GHz|GPU=NVIDIA GeForce GTX 960|result=115% CPU clock, 2.5x Native resolution, 16x, FXAA, Per pixle lighting, Panic handlers off. I hadn't run into any OP code errors from the above tests. Aside from many texture glitches when loading into a new area, (Eventually they go away.) physics sometimes behaving in ways they shouldn't and the occasional imp glitching through a closed door It works fine. The game is much easier than I remember but that could just be me. The game is perfectly playable in single player at least to the fourth boss without any crashes and only minor slowdowns. Multiplayer untested.|tester=Nexeleon}}
{{testing/end}}
{{testing/end}}