Geist

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Geist
Geist.jpg
Developer(s) n-Space
Publisher(s) Nintendo
Platform(s) GameCube
Release date(s) NA August 15, 2005
EU October 7, 2005
AUS November 3, 2005
Genre(s) First-person action-adventure
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Geist
Playable
GameIDs GITP01, GITE01
See also...

Dolphin Forum thread
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Geist is a video game for the Nintendo GameCube video game console. A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making Geist the second GameCube game published by Nintendo to receive an M-rating (the first being Eternal Darkness: Sanity's Requiem). In the following years, Nintendo and n-Space worked closely on Geist. The game was first shown at the E3 2003 and was announced to be part of the GameCube's line-up for 2003. However, it was delayed for two years for fine-tuning. During that time, the game's genre changed from first-person shooter to first-person action-adventure.

The Geist franchise is currently owned by Nintendo, due to their contract with n-Space. At the moment, there are no plans for a sequel. However, n-Space has announced they are working on a game for the Wii.

Emulation Information

16:9

Geist has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.

Problems

Opcode Errors

GFX Opcode errors start to occur shortly into the game, eventually crashing Dolphin. Refer issue 10754.

Enhancements

60Hz AR Codes

PAL[1]

Enable 50Hz Mode [Ralf]
UZN4-YDZX-65ZFB
EUHM-XY2G-BPNTY

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Geist since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9211 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7283 Windows 7 Intel Core i3-2310M @ 2.1GHz Intel HD Graphics Game boots but runs extremely slowly - 6 frame every few seconds. Honguito98
3.0-204 Windows 7 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6990 Game boots but runs extremely slowly - 1 frame every few seconds.
3.0-693 Windows 7 Intel Core i5-2500K @ 4GHz AMD Radeon HD 6970 Game seems to run great. Tested until end of first cutscene. OpenGL only works in windowed mode. Fullscreen mode crashes on start. Make sure to enable the MMU Speed Hack. Config: DX11, 2xNative, AA:4x, AF:16x, Per-pixel lightning enabled, OpenMP Texture Decoder enabled.
3.0-766 Windows 7 Intel Core i5-2500K @ 4GHz AMD Radeon HD 6970 Game is broken again. Runs very slow. OpenGL seems to be working in Fullscreen mode again though.
4.0-3234 Windows 7 Intel Core Quad @ 3.2GHz NVIDIA GeForce GTX 750 Ti Game is unstable with HLE audio. (Random opcode freezes, and crashes after loading save states.) With LLE seems to run reasonably well. May benefit from disabling dual core mode if CPU is fast enough.
4.0-5422 Windows 8.1 Intel Core i5-4670K @ 3.4GHz NVIDIA GeForce GTX 460 Completed more than half the game in like 4 hours non-stop play. Only ran into one rare issue. The rooms don't load at all at after a few rooms but resolved it with restarting the level and the issue didn't happen again so I think it was due to my pc locking up during load with is normal of my pc so I think it not Dolphin that did it. Little slowdowns in some areas but not really noticeable. 80 to 100% speed. Drshaw
4.0-9050 Windows 10 AMD FX-8370 @ 4.25 GHz AMD R9 390 Horribly Broken with HLE, OPCode errors when drawing weapon for the first time, leading to Dolphin crashing.
5.0 Windows 10 Intel Core i3 @ 2.93GHz NVIDIA GeForce GTX 960 115% CPU clock, 2.5x Native resolution, 16x, FXAA, Per pixle lighting, Panic handlers off. I hadn't run into any OP code errors from the above tests. Aside from many texture glitches when loading into a new area, (Eventually they go away.) physics sometimes behaving in ways they shouldn't and the occasional imp glitching through a closed door It works fine. The game is much easier than I remember but that could just be me. The game is perfectly playable in single player at least to the fourth boss without any crashes and only minor slowdowns. Multiplayer untested. Nexeleon
5.0-1103 Windows 10 Intel Xeon E5 v3 @ 2.30GHz NVIDIA GeForce GTX 780 Game had frequent slowdowns both during cutscenes and gameplay. With the slowdowns came the occasional audio crackle. There were no major graphical issues from what little I played. Unfortunately, I encountered OPCode errors ~10 minutes into gameplay, which led to the eventual crashing of Dolphin. I was able to get farther than the initial weapon acquisition, however. saintschultz

Gameplay Videos