Geist: Difference between revisions

262 bytes removed ,  9 March 2013
no edit summary
No edit summary
No edit summary
Line 4: Line 4:
|released = {{vgrelease|NA=August 15, 2005|EU=October 7, 2005|AUS=November 3, 2005}}
|released = {{vgrelease|NA=August 15, 2005|EU=October 7, 2005|AUS=November 3, 2005}}
|genre = First-person action-adventure
|genre = First-person action-adventure
|modes = Single-player, Multiplayer
|modes = Single-player, Multiplayer (4)
|input = GameCube Controller
|input = GameCube Controller
|image = [[File:Geist.jpg|300px]]
|image = [[File:Geist.jpg|300px]]
Line 10: Line 10:
}}
}}


'''''Geist''''' (early working title: '''''Fear''''', changed to avoid legal issues with ''F.E.A.R.'', an unrelated video game) is a video game for the Nintendo [[GameCube]] video game console, released on August 15, 2005, in North America, on October 7, 2005, in Europe, and on November 3, 2005, in Australia. The game was not released in Japan.
'''''Geist''''' is a video game for the Nintendo [[GameCube]] video game console. A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making ''Geist'' the second [[GameCube]] game published by Nintendo to receive an M-rating (the first being ''Eternal Darkness: Sanity's Requiem''). In the following years, Nintendo and n-Space worked closely on ''Geist''. The game was first shown at the E3 2003 and was announced to be part of the GameCube's line-up for 2003. However, it was delayed for two years for fine-tuning. During that time, the game's genre changed from first-person shooter to first-person action-adventure.
 
A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making ''Geist'' the second [[GameCube]] game published by Nintendo to receive an M-rating (the first being ''Eternal Darkness: Sanity's Requiem''). In the following years, Nintendo and n-Space worked closely on ''Geist''. The game was first shown at the E3 2003 and was announced to be part of the GameCube's line-up for 2003. However, it was delayed for two years for fine-tuning. During that time, the game's genre changed from first-person shooter to first-person action-adventure.


The ''Geist'' franchise is currently owned by Nintendo, due to their contract with n-Space. At the moment, there are no plans for a sequel. However, n-Space has announced they are working on a game for the [[Wii]].
The ''Geist'' franchise is currently owned by Nintendo, due to their contract with n-Space. At the moment, there are no plans for a sequel. However, n-Space has announced they are working on a game for the [[Wii]].