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* documenting the results, if possible via testing homebrew applications | * documenting the results, if possible via testing homebrew applications | ||
* properly emulating the hardware timing by pausing the CPU and/or GPU thread whenever either of the hardware chips are running too fast. | * properly emulating the hardware timing by pausing the CPU and/or GPU thread whenever either of the hardware chips are running too fast. | ||
== Speedup Software Renderer == | == Speedup Software Renderer == |